E3 2008: Hydrophobia screens, teaser trailer finally surface

E3 2008: Hydrophobia - Image 1Apparently, Hydrophobia really does hold some frakkin’ water! And it’s looking gorgeous enough to make your eyes bleed. Guess I was right on the money – Hydrophobia is anything but vaporware now, and we’ve got the assets (screens and a teaser trailer, woohoo!) to prove it! If you weren’t convinced with the screens from last year, then now’s the time to hop on the Hydro Engine ship before it sails away. And to think: all that water’s rendered in-game!

Hydrophobia on E3 - Image 1

Guess I was right on the money! Hydrophobia really does hold water! It’s not about to be chucked into the vaporware bin now – especially since we’ve got new screens and a teaser trailer to boot! Ha! In fact, I’m sure some of you guys might now be more excited for Hydrophobia after seeing these assets!

To say that I’m gushing (no pun intended) with joy over seeing some substantial development on the Hydro Engine is quite an understatement. The screens we saw from before are absolutely nothing compared to what we have now. Just look at that gorgeous water!

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Now here’s something to consider:

  1. the in-game footage is rendered in real-time (i.e. they’re not CGI movies)
  2. they’re labeled as work in progress (which means, there’s still a chance for improvement when the final build is implemented)

And what about leading protagonist Kate? Seems like she’s gotten a bit of a wardrobe change since last year’s footage.

Sweet, huh? Now all Blade Interactive has to do is finally confirm the platforms it will be released in. The last time we heard anything was that Hydrophobia will be coming out for the PS3 and Xbox 360, but after about a year of no announcements, it could be that the game’s platform releases have changed since then.

Now for the teaser. The screenshots are still. Now, the moment of truth: what does the Hydro Engine have to say about its much boasted “most advanced water technology ever seen in a game” water graphics in action? Watch.


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