OpenBOR v2.2024
October 6, 2008
Homebrew dev Damon Caskey has released a new version of OpenBOR, an open-source game engine you can use to create your own 2D side-scrolling fighting games. This version has several new additions to the script. Check them out after the link.
Download: OpenBOR v2.2024
Homebrew dev Damon Caskey has released a new version of OpenBOR, an open-source game engine you can use to create your own 2D side-scrolling fighting games.
This version has several new additions to the script. Here is the changelog as enumerated by Caskey:
continuescore{1/2}
- Goes in levels.txt on a per set basis.
- 1 = score is reset to 0 when you continue.
- 2 = 1 point is added to your score when you continue!
subject_to_minz {int}
- Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as “subject_to_minz”.
instantitemdeath {int}
- Model header command, set to 1 to remove the pause before an item commits suicide after being grabbed.
{int} – Default 1 for all except panel type models.
- 1: Entity cannot move beyond current minimum Z boundry.
- 0: Entity can move freely beyond current minium Z boundry.
subject_to_maxz {int}
- Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as “subject_to_maxz”.
{int} – Default 1 for all except panel type models.
- 1: Entity cannot move beyond current maximum Z boundry.
- 0: Entity can move freely beyond current maximum Z boundry.
Download: OpenBOR v2.2024
Via Lavalit