More DaedalusX64 screens: GoldenEye 007; Ocarina of Time back up to R13 speeds

DaedalusX64 - Image 1Ok, so we don’t quite have the video from Shinydude100 and the rest of the DaedalusX64 team just yet, however, we get more screens. From what we’ve seen yesterday, Mario 64 was already looking ace, and now we get to see GoldenEye 007 running on Alpha 1 too! Kreationz also elaborated more on GoldenEye‘s special kind of rendering and it looks like he’s working well into Alpha 2 and 3 development now – he even got Legend of Zelda: OoT running back up to R13 speeds!

Daedalus PSP - Image 1

Ok, so we don’t quite have the video from Shinydude100 and the rest of the DaedalusX64 team just yet, however, we get more screens. From what we’ve seen yesterday, Mario 64 was already looking ace, and now we get to see GoldenEye 007 running on Alpha 1 too!

Here’s Captain Morgan talking about his run through of GoldenEye on their emulator project:

Even though the alpha 2 plays Goldeneye better I beat the first level on the highest difficulty and completed the mission 100% on alpha 1. Only real reason was because I deleted alpha 2 of my psp since it was slower for other roms then 007. Anyway when you get down into the tunnel part of the Dam the FPS picks up alot because of the closed space and the shakiness stops. In level 2 it seems the speed is really nice, running at like a minimal of 12fps and high of 28, even though these pictures below don’t exactly say it because after I click screenshot the fps goes down to take the pic but then returns so. Anyway here are so pics for Kreationz or whoever so they can see the green texture errors throughout level 2, just for future reference. It took alot of patience to beat level 1 and play a good bit of level 2 but the speed wasn’t too painful so this project just keeps looking better!

GoldenEye 007 on DaedalusX64 Alpha 1 - Image 1 GoldenEye 007 on DaedalusX64 Alpha 1 - Image 2 GoldenEye 007 on DaedalusX64 Alpha 1 - Image 3
GoldenEye 007 on DaedalusX64 Alpha 1 - Image 4 GoldenEye 007 on DaedalusX64 Alpha 1 - Image 5 GoldenEye 007 on DaedalusX64 Alpha 1 - Image 6
GoldenEye 007 on DaedalusX64 Alpha 1 - Image 7 GoldenEye 007 on DaedalusX64 Alpha 1 - Image 8

Meanwhile, Kreationz dropped by the same forum thread and elaborated more on GoldenEye‘s special kind of rendering. It also looks like he’s working well into Alpha 2 and 3 now:

Actually the speed difference is going to be an indoor vs outdoor thing, for out door rendering 007 uses a special cache method that’s difficult to replicate on the psp, but rest assured CM the Alpha 3 won’t have the slow downs of alpha two as the changes are now menu selectable… Also been slowly finding tiny bit here and there so it may be even faster than Alpha 1 was. For instance Zelda OoT is back up to R13 speed with better texture support and working on a way to make it faster.

Yay for progress! Cheers to the DaedalusX64 team once again!


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