PSP homebrew: Powernoid v2

Powernoid v2 - Image 1Art has just released version 2 of Powernoid. Several enhancements and improvements have been implemented to the gameplay. See the changelog in the full article for the details.

Download: Powernoid v2
Visit: QJ.NET Development Forums

Powernoid v2 screens - Image 1 Powernoid v2 screens - Image 2 

Art has just released version 2 of Powernoid. Several enhancements and improvements have been implemented to the gameplay. See the changelog for the details:

Powernoid V2 (27/11/08):

  • Change to multiball powerup behaviour, the ball now splits in two when a player gets this powerup.
  • Player no longer loses a life if the multiball powerup is active, and one of the two balls is lost.
  • Difficulty is increased by slightly speeding up the ball movement compared with the first version.
  • Program keeps track of highest score with an encrypted save file.
  • Added extra type of brick that causes bricks to move down every time the ball is hit with the bat.
  • Extra life can now be gained by passing stage 15, and any other 15 stages after that.
  • Changed some characteristics to give the bat some control of ball direction as in Windows DX_Ball.

For those unfamiliar with Art’s Powernoid, this is a Breakout clone with powerups inspired by Megaball. It was coded from scratch by Art.

Download: Powernoid v2
Visit: QJ.NET Development Forums


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