PSP homebrew: Powernoid v2
Art has just released version 2 of Powernoid. Several enhancements and improvements have been implemented to the gameplay. See the changelog in the full article for the details.
Download: Powernoid v2
Visit: QJ.NET Development Forums
Art has just released version 2 of Powernoid. Several enhancements and improvements have been implemented to the gameplay. See the changelog for the details:
Powernoid V2 (27/11/08):
- Change to multiball powerup behaviour, the ball now splits in two when a player gets this powerup.
- Player no longer loses a life if the multiball powerup is active, and one of the two balls is lost.
- Difficulty is increased by slightly speeding up the ball movement compared with the first version.
- Program keeps track of highest score with an encrypted save file.
- Added extra type of brick that causes bricks to move down every time the ball is hit with the bat.
- Extra life can now be gained by passing stage 15, and any other 15 stages after that.
- Changed some characteristics to give the bat some control of ball direction as in Windows DX_Ball.
For those unfamiliar with Art’s Powernoid, this is a Breakout clone with powerups inspired by Megaball. It was coded from scratch by Art.
Download: Powernoid v2
Visit: QJ.NET Development Forums
Related Articles: