PSP Homebrew: Powernoid v3
Version 3 of Art’s Breakout clone, Powernoid is up and ready for download (my, that was fast… but that’s to be expected of Art, I suppose). This update streamlines some of Powernoid’s gameplay elements. Note the changelog in the full article.
Download: Powernoid v3
Visit: QJ.NET PSP development forums
Version 3 of Art’s Breakout clone, Powernoid is up and ready for download (my, that was fast… but that’s to be expected of Art, I suppose). This update streamlines some of Powernoid’s gameplay elements. Note the changelog:
Powernoid V3 (03/12/08):
- Improved collision detection by checking the edge of the ball in the direction it is travelling.
- Bat movement made slightly faster, and ball turns red when fireball powerup is active.
- Added powerups to two more stages so every odd stage now has a powerup available.
- Change made to second ball behaviour in multiball mode.
- Change to high score encryption so the save file is incompatible with previous version
The game itself, as already mentioned, is a Breakout clone with Megaball-inspired power ups thrown in. You can move the bat with either the D-pad or the analog stick, whichever suits you best. Pressing the home button pauses the game and allows you to view your current score.
Download: Powernoid v3
Visit: QJ.NET PSP development forums
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