PSP homebrew – Jungle Adventure v0.1 demo
Feel like going on an adventure? PSP homebrew developer lordvisaris has got you covered with his Jungle Adventure game. It’s still a demo and there’s still lots to be done, but it’s a pretty solid game as it is. Why not click on the download link and give it a few minutes on your PSP?
Download: Jungle Adventure v0.1 demo
Feel like going on an adventure? PSP homebrew developer lordvisaris has got you covered with his Jungle Adventure game. It’s still a demo and there’s still lots to be done, but it’s a pretty solid game as it is.
From lordvisaris:
Hello all, this is the demo of my game: Jungle adventure, the goal was to create a platform game filled with animation and is easy to make maps. I took the characters of the tutorial xtreamlua, I hope there is no copyright.
Here’s his to-do list so far:
- Create full map
- Add animations
- Download map
- History
Interestingly enough, he leaves us with this simple code to get the mapmaking started:
1.
2. – Definition of the size of the map:
3. map_size (480 * 2)
4. – Creation of the function:
5. map_ function ()
6. – Establishment of soil (not compulsory):
7. map_sol_terre ()
8. end
3 – Adding things:
Hide / Show line numbers | Hide code | Select All
1.
2. – Before the Civil map_:
3. object: create (x, y, type) -: Create an object (typeest equal to 1.2 or 3)
4. – X can exceed 480 because there are self defilement
5. create_enemie (x, l, speed) – dropping a bomb: x and define the position and length of fall possible speed and speed
6. monster: create (x, y, speed, the type) – showing a enemies who move around the area
7.
8. – In the function:
9. init_dialogue (( ” to move, to take X, O to jump”, “The delay is automatic”), 25.5) – displays a dialogue, both number and length x
10. game_createSol (x, y, l): create a zone of land
11.
12.
Looks like Metal Slug meets Mario? You tell me. But hey, can’t go wrong with those titles, yes?
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Via XtreamLua