Sony questions OnLive, doubts it can deliver
Surely you’ve heard of OnLive. The harbinger of console-death. The future of video gaming. The messiah and all that blah. Well Sony doesn’t think it’s all that. Nuh-uh. Snap snap.
Read Sony’s reaction to OnLive after the link.
Surely you’ve heard of OnLive. The harbinger of console-death. The future of video gaming. The messiah and all that blah. For the uninitiated, OnLive is an on-demand video game service that does most of the processing server-side, allowing high-end games to be played on modest PC setups, or on a TV set using a MicroConsole.
Well as great as that all sounds, Sony doesn’t think it’s all that. Nuh-uh. Snap snap. SCEA‘s director of corporate communications, Patrick Seybold, believes that in the long run, OnLive won’t be able to deliver, or at least, will be very costly for the consumer:
What will be the final cost to the consumer when you start adding up what [OnLive is] selling? […] What will be sacrificed when you [put OnLive] into a real world environment where multiple devices are plugged into one broadband connection?
Concerns that a lot of other gamers have expressed. Thousands of gamers depending on the same set of servers to render their high-end games is bound to have consequences. Doubters would say that lags are inevitable, despite what OnLive promises.
Seybold doesn’t end there of course. He has to plug the PS3, or else he just wasted the publicity he’s getting by taking potshots at OnLive:
PlayStation’s been bringing HD gaming and entertainment into consumers’ homes for many years now. With both digitally distributed and disc-based content, we have a competitive offering for consumers, whether they are tethered to the Internet or not.
Only on PlayStation 3 can you get HD gaming, watch BD and downloaded movies, have ample hard drive space for music, movies and photos, built-in Wi-Fi, and free access to PlayStation Network – right out of the box.
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Via EDGE