BioWare explains delay of Return to Ostagar

biowareBetter delayed than a crappy product released on time. This is what BioWare’s Fernando Melo pointed out, explaining the delay of the Return to Ostagar DLC for Dragon Age: Origins. As somewhat of a reprieve, he also gives out a few details about what to expect from the additional content.

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Better delayed than a crappy product released on time. This is what BioWare’s Fernando Melo pointed out, explaining the delay of the Return to Ostagar DLC for Dragon Age: Origins. As somewhat of a reprieve, he also gives out a few details about what to expect from the additional content.

 

“It’s a quality issue where, literally, at the last minute, we spotted something that had made it through our own testing, EA’s testing and was at Microsoft already,” Melo told IGN, adding that the problem was not because of having different platforms. The problem, however, persisted across all three platforms

 

“…it wasn’t something specific to Microsoft, we just happened to catch it there first. We probably could have gone with it, but it’s something that was serious enough that we felt it impacted the quality [of the DLC] and we made the choice to delay it to give our fans the best experience with it.”

 

And without going much into detail, Melo also talks a bit about the content of the DLC:

 

“The real win for Return to Ostagar will come from some of the replayability. All of the party members will react differently. Not to spoil anything, but you will come across the king’s body, of course – you are there to recover his items and things, and your party all react differently to what’s going on. The area has been infested with Darkspawn, so there are some very cool fights there. We also kind of hinted at it in the trailer — you do run into the actual ogre that killed the king and potentially killed your mentor as well.”

 

 

 

 

[via IGN]

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