It took 7 years for Mirror’s Edge to be completed
Now that EA DICE is working on the sequel of Faye’s wall-climbing, roofdeck-jumping adventures in Mirror’s Edge, it’s quite the apt time now to revisit the good old times they had making the first game. The whole seven years of it.
Now that EA DICE is working on the sequel of Faye’s wall-climbing, roofdeck-jumping adventures in Mirror’s Edge, it’s quite the apt time now to revisit the good old times they had making the first game. The whole seven years of it.
Co-founder and former CEO Fredrik Liliegren shares his thoughts on the first iteration of their franchise. “Knowing that that product was in development for about seven years… [laughs] and given that it wasn’t Mirror’s Edge when we started, but it was one team working on ‘the new IP’ for seven years, I think they did a strong final. They did something different that people hadn’t done before. I think it needed a second generation so they can tweak it, I played it a little bit.”
In terms of whether or not he felt it was a good decision for them to develop the game the way they did: “I think they were given an opportunity, and that was stated throughout the seven years ‘to come up with something different’, and I think they did that.
I think they achieved that goal. I think they learned a lot, and I think that they definitely got a lot of press out of it, [an] insane amount of press actually, given that they didn’t really sell that well. So I think it raised DICE itself for a developer that thinks out of the box.
For the whole interview, you can check it out by clicking on the source link below.
Via [Gaming Union]
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