Treasure Island Dizzy for 2.7 firmware!
Shallan from our forums has released an alpha version of his flash game Treasure Island Dizzy formatted for the PSP. Treasure Island Dizzy is based on the original 1987 game Dizzy, which was originally published by Codemasters. This version was made with the firmware 2.7 in mind, so this game should work with the PSP’s browser on 2.7 from beginning to end.
The game map and graphics are based on the NES version of the game and solution, and contains a few (hopefully not too obvious) changes to the original. This is an alpha release, so if any bugs are found please tell Shallan in the official thread.
Known bugs/issues: (to be updated periodically):
- Sometimes respawning after death causes problems
- Collision is buggy to say the least
- Preloader doesn’t seem to work on PSP browser
- There are no clue scrolls
- On screen 68/69 instead of walking on the bottom Dizzy should drop off and die. At present restart game only option (will be fixed with respawn bug)
For beta: (to be updated periodically)
- Replace Alpha debug( screen numbers) with location names
- Include clue scrolls
- Overhaul game graphics
- Increase ‘baddy’ count
- Create animations for puzzle completions
- Optimise further so more can be added easily
- Fix bugs reported
Shallan has hosted this on his PSP formatted website, but is on free hosting so repeated access could make the site go down. If you intend to play it regularly, we suggest you download the .swf file and put it on your memory stick. Then, to play the game, simply type in “file:/PSP/*Insert directory here*/Dizzy.swf. If you download it using your PSP’s File->Save link target function, you can access it from “file:/PSP/COMMON/Dizzy.swf”. Or you can just download it and play it on your PC if you wish!
Visit: [Shallan’s website]
Discuss: [Treasure Island Dizzy release thread]
Download: [Treasure Island Dizzy for PSP]
Shallan from our forums has released an alpha version of his flash game Treasure Island Dizzy formatted for the PSP. Treasure Island Dizzy is based on the original 1987 game Dizzy, which was originally published by Codemasters. This version was made with the firmware 2.7 in mind, so this game should work with the PSP’s browser on 2.7 from beginning to end.
The game map and graphics are based on the NES version of the game and solution, and contains a few (hopefully not too obvious) changes to the original. This is an alpha release, so if any bugs are found please tell Shallan in the official thread.
Known bugs/issues: (to be updated periodically):
- Sometimes respawning after death causes problems
- Collision is buggy to say the least
- Preloader doesn’t seem to work on PSP browser
- There are no clue scrolls
- On screen 68/69 instead of walking on the bottom Dizzy should drop off and die. At present restart game only option (will be fixed with respawn bug)
For beta: (to be updated periodically)
- Replace Alpha debug( screen numbers) with location names
- Include clue scrolls
- Overhaul game graphics
- Increase ‘baddy’ count
- Create animations for puzzle completions
- Optimise further so more can be added easily
- Fix bugs reported
Shallan has hosted this on his PSP formatted website, but is on free hosting so repeated access could make the site go down. If you intend to play it regularly, we suggest you download the .swf file and put it on your memory stick. Then, to play the game, simply type in “file:/PSP/*Insert directory here*/Dizzy.swf. If you download it using your PSP’s File->Save link target function, you can access it from “file:/PSP/COMMON/Dizzy.swf”. Or you can just download it and play it on your PC if you wish!
Visit: [Shallan’s website]
Discuss: [Treasure Island Dizzy release thread]
Download: [Treasure Island Dizzy for PSP]