PSP homebrew – DaedalusX64 Alpha Rev 497
Head’s up guys, the homebrew team from the Daedalus project is back once again in the homebrew scene to release a new build of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64. Full changelog after the jump!
Download: DaedalusX64 Alpha Rev 497
Head’s up guys, the homebrew team from the Daedalus project is back once again in the homebrew scene to release a new build of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64.
Changelog:
- Revision 497
- [~] Removed a couple of functions which now are redundant
- [~] Reverted a couple of changes which weren’t meant to be committed.
- Revision 496
- [!] Yet another big clean up, made several functions etc debug only
- [!] Made debug console debug only, added in cofing options too
- [!] Enabled asserts for debug build
- Revision 495
- [+] Implemented a new ucode set up based on Glide Napalm and Rice Video {Improves accuracy in our ucode execution and fixes several glitches in various games)
- [+] Implemented a block to prevent users to run games with unsupported ucodes.( Instead of crashing for example, user will get returned to romselector nicely 🙂 )
- [+] Implemented DLParser_GBI2_DL_Count (Cruis’n Exotica and other games are playable)
- [+] Added RomSelectorComponentdebug.cpp (debug build compiles again)
Note : Sprite2D ucodes, Golden Eye, Last Legion, and SOTE aren’t working.
- Revision 494
- [~] Clean up Daedalus Kernel specific stuff
- [+] Add original menu back to debug build
- Revision 493
- [!] Refactor MemoryUpdatePI and MemoryUpdateVI
Download: DaedalusX64 Alpha Rev 497
Via [DaedalusX64]