PSP homebrew – pergame.prx v0.4
Another update for pergame, the handy homebrew plugin that allows you to load “other modules as if they were in /seplugins/game.txt”is now available for download courtesy of PSP coder AtomicDryad. The latest release includes some new features, more fixes and various other improvements.
Download: pergame.prx v0.4
Discuss: QJ.NET’s PSP Development forums
Another update for pergame, the handy homebrew plugin that allows you to load “other modules as if they were in /seplugins/game.txt”is now available for download courtesy of PSP coder AtomicDryad. The latest release includes some new features, more fixes and various other improvements.
Changelog:
- [major fix] iso detection more reliable; using an m33 function now, direct memory reading by address deprecated. umdID is still detected via memory read until/unless I find a better means.
- [feature] blacklisting modules with ‘[COLOR=”DarkOrchid”]!/seplugins/mod.prx[/b]‘. Blacklists must be before the entries they blacklist. The top of local .plugins conf file is best.
- [fix] psp type and firmware version now detected, and memory addresses are adjusted accordingly.
- [fix] autosort no longer autosorts without ‘autosort=1′
- [debugging] pergame.txt options added: ‘oldisopath=1′ (use old memory-read isofinder), umdaddr=0x880137B0 (mem addr where UMDID is found).
For more info about the release, please check the README included in the file.
Download: pergame.prx v0.4
Discuss: QJ.NET’s PSP Development forums