Immersion Unveils New Next-Gen Rumble Technology Without Sony
Immersion has unveiled (to a limited number of people) its new next-generation force-feedback technology. This allows for a greater range and strength of the “rumbling” effects Immersion’s technology is known for.
After Immersion’s case against Sony (which took place after Sony‘s exclusion of the Rumble feature from its PS3 controllers), it’s no surprise that this technology was shown using a stock Xbox controller while playing a modified version of Star Wars: Jedi Knight II for the PC.
Aside from the more detailed and stronger rumbling effects in video games, this technology is supposed to be smaller, lighter and less power. During the said demonstration, the following array of force feedback effects were evident:
- A lightsaber effect that caused the entire controller to quiver subtly, then pulse realistically when the lightsaber was deactivated
- A heavy recoil effect when firing a rocket launcher, with the feedback trailing off as the rocket propelled into the distance
- Rapid-fire vibrations from a machine gun; each individual jolt seemed to be synced directly to the gun’s firing rate
- A subtler “weapon switching” effect that gave you a hint about your next weapon; heavy guns produced a strong jolt, while small guns gave lighter one
Immersion is already showing the Rumble Technology’s capabilities to those interested. It will also be showing off Immersion Studio (a development tool) to make rumble effects and force feedback in video game more artistic.
Via Game Trailers
Immersion has unveiled (to a limited number of people) its new next-generation force-feedback technology. This allows for a greater range and strength of the “rumbling” effects Immersion’s technology is known for.
After Immersion’s case against Sony (which took place after Sony‘s exclusion of the Rumble feature from its PS3 controllers), it’s no surprise that this technology was shown using a stock Xbox controller while playing a modified version of Star Wars: Jedi Knight II for the PC.
Aside from the more detailed and stronger rumbling effects in video games, this technology is supposed to be smaller, lighter and less power. During the said demonstration, the following array of force feedback effects were evident:
- A lightsaber effect that caused the entire controller to quiver subtly, then pulse realistically when the lightsaber was deactivated
- A heavy recoil effect when firing a rocket launcher, with the feedback trailing off as the rocket propelled into the distance
- Rapid-fire vibrations from a machine gun; each individual jolt seemed to be synced directly to the gun’s firing rate
- A subtler “weapon switching” effect that gave you a hint about your next weapon; heavy guns produced a strong jolt, while small guns gave lighter one
Immersion is already showing the Rumble Technology’s capabilities to those interested. It will also be showing off Immersion Studio (a development tool) to make rumble effects and force feedback in video game more artistic.
Via Game Trailers