A Taste of Elveon
It’s still a year to its scheduled release in summer 2007, but GameSpy was given a small preview of Elveon‘s current progress. They got their hands on the combat system, they had a taste of the game modes currently planned for the game, and they were given a tour of the rich Elven history of the game world.
Elveon is set against a rich, deep, and intricate history of legends and lore, with a backstory that could almost rival Tolkien. Okay, honestly it’s hard for anything in fantasy to rival Tolkien, but 10tacle pays the same attention to detail with Elveon as Tolkien did with Middle-Earth. We’ve talked about this before in a previous feature. Even better, part of the backstory is actually playable.
Besides the main hero’s campaign, the game also features three distinct gameplay sequences or modes. “Legend” mode is what we meant when we said “the backstory is playable.” Players will control the legendary heroes of Elveon‘s past, fighting in epic and momentous adventures that shaped the history of the game world, and in doing so can gain important clues to completing the main campaign.
There’s also a Griffon-riding mode (which sounds like a rail shooter, but nothing confirmed on it yet). Last is the Dragon Room mode, which features four “paths” or challenges. Completing each path will unlock a new attack for one of the hero’s four weapons: sword, spear, bow, and knives.
Speaking of weapons, combat in Elveon will not be a button mash-fest. True to its Elven heritage, combat in the game will be based on elegant button presses, precise timing, and not a little risk-taking on the player’s part. To simply throw blow after blow will drain your character’s stamina, and that’s no good. To learn how to block, parry, and chain your strikes together into a vicious attack is the key to victory.
There are key differences between the Xbox 360 and PC versions of the game. Given the control mechanics of each, the 360 will be more action-oriented, while the PC will be more RPG-oriented. Weirdly enough, the GameSpy preview was previewing the PC version, but their verdict was that it pretty much “fell squarely in the action category.” If that’s the PC version, how much more action can the 360 Elveon pack?
It’s still a year to its scheduled release in summer 2007, but GameSpy was given a small preview of Elveon‘s current progress. They got their hands on the combat system, they had a taste of the game modes currently planned for the game, and they were given a tour of the rich Elven history of the game world.
Elveon is set against a rich, deep, and intricate history of legends and lore, with a backstory that could almost rival Tolkien. Okay, honestly it’s hard for anything in fantasy to rival Tolkien, but 10tacle pays the same attention to detail with Elveon as Tolkien did with Middle-Earth. We’ve talked about this before in a previous feature. Even better, part of the backstory is actually playable.
Besides the main hero’s campaign, the game also features three distinct gameplay sequences or modes. “Legend” mode is what we meant when we said “the backstory is playable.” Players will control the legendary heroes of Elveon‘s past, fighting in epic and momentous adventures that shaped the history of the game world, and in doing so can gain important clues to completing the main campaign.
There’s also a Griffon-riding mode (which sounds like a rail shooter, but nothing confirmed on it yet). Last is the Dragon Room mode, which features four “paths” or challenges. Completing each path will unlock a new attack for one of the hero’s four weapons: sword, spear, bow, and knives.
Speaking of weapons, combat in Elveon will not be a button mash-fest. True to its Elven heritage, combat in the game will be based on elegant button presses, precise timing, and not a little risk-taking on the player’s part. To simply throw blow after blow will drain your character’s stamina, and that’s no good. To learn how to block, parry, and chain your strikes together into a vicious attack is the key to victory.
There are key differences between the Xbox 360 and PC versions of the game. Given the control mechanics of each, the 360 will be more action-oriented, while the PC will be more RPG-oriented. Weirdly enough, the GameSpy preview was previewing the PC version, but their verdict was that it pretty much “fell squarely in the action category.” If that’s the PC version, how much more action can the 360 Elveon pack?