Advertisements and RPGs: Do They Mix Well?

Dungeon Siege 2

In Dungeon Siege 2: Broken World, an NPC, Keith of the F & K Society, talks to you. Instead of giving you valuable information in your quest, he will give you one of his “treasures” if you have: “…a special code from Special Code from Dungeon Siege: Throne of Agony.”

What could that “treasure” be? Ooooh, makes you want to get that game, eh?

There have been a lot of negative feedback about putting ads in RPGs. Most people would like to be immersed into another world until they either die in the game, the batteries die, a blackout occurs, or they get hungry and get some pizza. To be suddenly jolted out of that dream-like state and reminded of the real world can be quite a turn off for most.

Although there are games out there where ads would be a welcome addition. For example, ads in sports games give an aura of reality (not to mention more financial support to the game makers). But this is because these games are set in the present time. It would be a whole other matter if there was an ad for a softdrink in a jousting match in the middle ages.

With the example above, it would definitely help the player as well. Not only can the player acquire the “treasure” but also they will be able to experience the other game. It could be a win-win situation after all.

Via arstechnica.com

Dungeon Siege 2

In Dungeon Siege 2: Broken World, an NPC, Keith of the F & K Society, talks to you. Instead of giving you valuable information in your quest, he will give you one of his “treasures” if you have: “…a special code from Special Code from Dungeon Siege: Throne of Agony.”

What could that “treasure” be? Ooooh, makes you want to get that game, eh?

There have been a lot of negative feedback about putting ads in RPGs. Most people would like to be immersed into another world until they either die in the game, the batteries die, a blackout occurs, or they get hungry and get some pizza. To be suddenly jolted out of that dream-like state and reminded of the real world can be quite a turn off for most.

Although there are games out there where ads would be a welcome addition. For example, ads in sports games give an aura of reality (not to mention more financial support to the game makers). But this is because these games are set in the present time. It would be a whole other matter if there was an ad for a softdrink in a jousting match in the middle ages.

With the example above, it would definitely help the player as well. Not only can the player acquire the “treasure” but also they will be able to experience the other game. It could be a win-win situation after all.

Via arstechnica.com

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