AiLive LiveMove Video

Okay, so we talked about LiveMove the other day, and informed you guys about AiLive‘s claims regarding how easy it would be for developers to take advantage of the Wiimote using their LiveMove development tool.

Basically AiLive and Nintendo of America are proud of the fact that the LiveMotion tool can differentiate between 40 different motions on 8 Wiimotes or Nunchuks simultaneously. And they’re also proud about the fact that it uses less than 5% of the Wii CPU while keeping memory usage below 700K (most of the time).

Well, if you’re interested about it and you want to see a presentation vid of the tool and how exactly it works, you could click on the play button on the Google Video embed we found below. Is using the LiveMotion tool really that easy? Watch the vid and see for yourself.

An amusing thing we’ve noticed is that even that the simple pixelized balloon popping game seems to have its “fun-factor” ramped up a few notches when combined with the Wiimote.

Okay, so we talked about LiveMove the other day, and informed you guys about AiLive‘s claims regarding how easy it would be for developers to take advantage of the Wiimote using their LiveMove development tool.

Basically AiLive and Nintendo of America are proud of the fact that the LiveMotion tool can differentiate between 40 different motions on 8 Wiimotes or Nunchuks simultaneously. And they’re also proud about the fact that it uses less than 5% of the Wii CPU while keeping memory usage below 700K (most of the time).

Well, if you’re interested about it and you want to see a presentation vid of the tool and how exactly it works, you could click on the play button on the Google Video embed we found below. Is using the LiveMotion tool really that easy? Watch the vid and see for yourself.

An amusing thing we’ve noticed is that even that the simple pixelized balloon popping game seems to have its “fun-factor” ramped up a few notches when combined with the Wiimote.

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