Alien Syndrome dev log reveals new details
Totally Games has revealed that adding RPG elements and keeping things a little more logical for Alien Syndrome is proving to be a challenge. On a recent developer diary log from senior designer Jeff Kung, new details have been dropped as to what this new PlayStation Portable and Nintendo Wii title has in store.
Game historians will recall the original Alien Syndrome as an arcade-style run and gun classic by Sega. The resurrection of the franchise sees a change in genre as a more action-RPG-oriented presentation is utilized. Emphasis on balance, realism, and quirkiness have taken the premium and it’s looking good.
Starting with weapons, the devs made it a point that a balance must be struck between melee and ranged weapons to give everyone a playing field level enough to accommodate everyone’s style of play.
While melee weapons require you to get close to enemies, they do offer a chaining effect that allows you to pull off devastating combos against foes. Ranged weapons such as fire trees cause immense damage from afar, but they do require lots of ammo which can be challenging to procure.
On the RPG side of things, the guys at Totally Games have realized that towns and stores can’t be placed in space realistically, so they included a robot that tags alongside your character and recycles items you don’t want to convert them into more useful commodities.
Lastly, about the Wii version, mini games in Alien Syndrome will have a profound effect on how you’ll manage uber items. Great items will be dropped when you kill a boss. They’ll have tremendous stats which can be harnessed if you can solve a maze puzzle with the Wiimote. If done correctly, the item will reflect its potential and reward you with gear that will help you own the enemies in the game.
That’s it for now as far as new details on Alien Syndrome go. We’ll give you a heads-up when new reports are forthcoming so keep it locked here.
Buy: [Alien Syndrome (Wii)]
Buy: [Alien Syndrome (PSP)]
Totally Games has revealed that adding RPG elements and keeping things a little more logical for Alien Syndrome is proving to be a challenge. On a recent developer diary log from senior designer Jeff Kung, new details have been dropped as to what this new PlayStation Portable and Nintendo Wii title has in store.
Game historians will recall the original Alien Syndrome as an arcade-style run and gun classic by Sega. The resurrection of the franchise sees a change in genre as a more action-RPG-oriented presentation is utilized. Emphasis on balance, realism, and quirkiness have taken the premium and it’s looking good.
Starting with weapons, the devs made it a point that a balance must be struck between melee and ranged weapons to give everyone a playing field level enough to accommodate everyone’s style of play.
While melee weapons require you to get close to enemies, they do offer a chaining effect that allows you to pull off devastating combos against foes. Ranged weapons such as fire trees cause immense damage from afar, but they do require lots of ammo which can be challenging to procure.
On the RPG side of things, the guys at Totally Games have realized that towns and stores can’t be placed in space realistically, so they included a robot that tags alongside your character and recycles items you don’t want to convert them into more useful commodities.
Lastly, about the Wii version, mini games in Alien Syndrome will have a profound effect on how you’ll manage uber items. Great items will be dropped when you kill a boss. They’ll have tremendous stats which can be harnessed if you can solve a maze puzzle with the Wiimote. If done correctly, the item will reflect its potential and reward you with gear that will help you own the enemies in the game.
That’s it for now as far as new details on Alien Syndrome go. We’ll give you a heads-up when new reports are forthcoming so keep it locked here.
Buy: [Alien Syndrome (Wii)]
Buy: [Alien Syndrome (PSP)]