An inside look at Virtua Fighter 5
Tohru Murayama, lead Game Designer in the research and development department of AM2 at Sega of Japan, was kind enough to give us an inside look at Virtua Fighter 5 (PS3 and Xbox 360).
There were two teams assigned to the project. The arcade team focused on the technical stuff, like how much damage will a certain attack cause and how to explain Taka’s absence and Lucha Libre‘s debut while the PS3 team worked on content and PS3 features.
According to Murayama, they improved the quest mode by playing Virtua Fighter 4 and trying to pinpoint where they went wrong. In the new installment, players would be able to visit all the arcades from the beginning of the game and not have to work from one arcade to the next by winning championships.
There are seven arcades available. Cabinets were added in the arcades enabling players to choose their opponents. Players can choose who to fight but if a player is defeated, their opponent will be stuck in that particular cabinet. So the way to progress is to – well, duh – beat that particular opponent. The good thing is, you don’t have to hunt him down for your revenge. He’ll be exactly where you left him.
Well, we can only wait to find out whether this is as good as it sounds until the game comes out next month.
Tohru Murayama, lead Game Designer in the research and development department of AM2 at Sega of Japan, was kind enough to give us an inside look at Virtua Fighter 5 (PS3 and Xbox 360).
There were two teams assigned to the project. The arcade team focused on the technical stuff, like how much damage will a certain attack cause and how to explain Taka’s absence and Lucha Libre‘s debut while the PS3 team worked on content and PS3 features.
According to Murayama, they improved the quest mode by playing Virtua Fighter 4 and trying to pinpoint where they went wrong. In the new installment, players would be able to visit all the arcades from the beginning of the game and not have to work from one arcade to the next by winning championships.
There are seven arcades available. Cabinets were added in the arcades enabling players to choose their opponents. Players can choose who to fight but if a player is defeated, their opponent will be stuck in that particular cabinet. So the way to progress is to – well, duh – beat that particular opponent. The good thing is, you don’t have to hunt him down for your revenge. He’ll be exactly where you left him.
Well, we can only wait to find out whether this is as good as it sounds until the game comes out next month.