Arakawa: Dissidia is good enough to convince even pirates to buy it

Dissidia: Final Fantasy - Image 1Everybody’s got something to say about PSP piracy. Understandably enough, developers and publishers see the issue as a huge detriment. Dissidia: Final Fantasy director Takeshi Arakawa believes, however, that as bad as the piracy situation on the PSP may be, Dissidia is good enough to convince gamers to actually buy the game.

Dissidia: Final Fantasy - Image 1

Everybody’s got something to say about PSP piracy. Understandably enough, developers and publishers see the issue as a huge detriment. Dissidia: Final Fantasy director Takeshi Arakawa believes, however, that as bad as the piracy situation on the PSP may be, Dissidia is good enough to convince gamers to actually buy the game:

We are really worried about this issue [piracy]… extremely worried.

The issue of piracy is quite concerning on PS as well and our basic stance is that itÂ’s unfortunate, but whatÂ’s been done has been done and we canÂ’t do much about it. We want to stick to a policy of making a game that the player would be proud of owning, so even if you play the pirated version, the game should be good enough to convince them that they should purchase the game. So long as we manage to do that, the issue doesnÂ’t really exist.

Arakawa has previously mentioned that they’ll be keeping an eye on Western sales as well in order to gauge the viability of a Dissidia sequel. He pointed to two things that helped Dissidia reach massive numbers in Japan: a Christmas release and hardcore Final Fantasy fans. We already have the latter, and since there’s no clear-cut release for the game yet, we may very well get the former too — although I seriously hope not.


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Via Final Fantasy Union

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