Assassin’s Creed: some story bits
Speaking to CVG game scriptwriter Cory May, several details were revealed regarding the story of the Assassin’s Creed. For those unfamiliar, the story of the game in a nutshell is this: The Assassin’s is a group of people who are opposed to Third Crusade. Altair, the guy you’re playing, is a member of the Assassin’s. During your campaign to end the war, you run into a mysterious group that stands to gain a great deal in prolonging and intensifying the war.
It’s basically up to you to stop them.
Anyhow, when it comes to Assassin’s Creed and the way it’s constructed, Cory May reveals that contrary to some folks’ beliefs that some games are for gameplay while some genres of games are for story, games can and should have it all. Cory notes that story and gameplay shouldn’t be mutually exclusive. In fact, it should even be easier for videogames to allow for an emotional connection that movies do.
Cory notes: “In videogames, you are that person. You are the one up there on the screen. Since the physical connection between character and player is strong (through the controller), the emotional connection should be even stronger.”
Yes, a lot of bits about story and historical accuracy, and about how Ubisoft contacted a historian for consultation. Light on the gameplay details. But what would you expect from a game’s scriptwriter? A least it’s something about the game. Now if only Ubisoft can handle story leaks. Also, they probably hope that Claude Langlais didn’t say that “95 per cent takes place during the Third Crusade.” Should we trust Kristen regarding the remaining 5 percent?
If you’re interested about those things, feel free to check out parts one and two of the interview.
Via CVG
Speaking to CVG game scriptwriter Cory May, several details were revealed regarding the story of the Assassin’s Creed. For those unfamiliar, the story of the game in a nutshell is this: The Assassin’s is a group of people who are opposed to Third Crusade. Altair, the guy you’re playing, is a member of the Assassin’s. During your campaign to end the war, you run into a mysterious group that stands to gain a great deal in prolonging and intensifying the war.
It’s basically up to you to stop them.
Anyhow, when it comes to Assassin’s Creed and the way it’s constructed, Cory May reveals that contrary to some folks’ beliefs that some games are for gameplay while some genres of games are for story, games can and should have it all. Cory notes that story and gameplay shouldn’t be mutually exclusive. In fact, it should even be easier for videogames to allow for an emotional connection that movies do.
Cory notes: “In videogames, you are that person. You are the one up there on the screen. Since the physical connection between character and player is strong (through the controller), the emotional connection should be even stronger.”
Yes, a lot of bits about story and historical accuracy, and about how Ubisoft contacted a historian for consultation. Light on the gameplay details. But what would you expect from a game’s scriptwriter? A least it’s something about the game. Now if only Ubisoft can handle story leaks. Also, they probably hope that Claude Langlais didn’t say that “95 per cent takes place during the Third Crusade.” Should we trust Kristen regarding the remaining 5 percent?
If you’re interested about those things, feel free to check out parts one and two of the interview.
Via CVG