Atari wants you to fall in love with Bullet Witch Alicia
We are not speaking for the rest of mankind, but we fell in love with Bullet Witch Alicia the moment we saw her on Christmas day. Having said that, you could just imagine our anticipation and excitement for this third person shooter from Atari. We’re pretty sure the publisher would like the world to worship their new heroine as well, or so what it seems based from the latest interview with Product Manager Jeremiah Cohn.
Aside from being a straight up shooter, Cohn reiterated that the game is founded on a deep and complex story. Take for example the mysterious entity “The Darkness.” The product manager explained:
Why she’s a witch and how she became a witch, you’ll have to play the game to find out. As for now, Alicia is the only Bullet Witch. The Darkness is a voice inside Alicia’s head. Who it is and where it came from is a secret I’m not telling. It affects the gameplay in that it helps the person “playing” Alicia as to what they should or should not be looking for, doing or fighting, but it’s also more than that.
Also, Cohn wished to talk about how magic works in the game. This is pretty understandable because it feels like this is the game’s main selling point, not to mention Alicia’s million dollar smile. The industry, after all, is pretty much saturated with shooters and heroines. Cohn mentioned:
Alicia begins the game with a couple spells and unlocks more as the game progresses. Spells can be upgraded and made even more powerful. Overall, there are nine different spells within 3 elemental circles of magic: fire, wind and lightning. Using the spells effectively is a big part of the fun. And the game was designed to easily select a spell and quickly cast in the midst of action.
Bullet Witch has been released in Japan back in July of 2006. While there is no definite date yet, the game is expected to hit American shores some time this year.
We are not speaking for the rest of mankind, but we fell in love with Bullet Witch Alicia the moment we saw her on Christmas day. Having said that, you could just imagine our anticipation and excitement for this third person shooter from Atari. We’re pretty sure the publisher would like the world to worship their new heroine as well, or so what it seems based from the latest interview with Product Manager Jeremiah Cohn.
Aside from being a straight up shooter, Cohn reiterated that the game is founded on a deep and complex story. Take for example the mysterious entity “The Darkness.” The product manager explained:
Why she’s a witch and how she became a witch, you’ll have to play the game to find out. As for now, Alicia is the only Bullet Witch. The Darkness is a voice inside Alicia’s head. Who it is and where it came from is a secret I’m not telling. It affects the gameplay in that it helps the person “playing” Alicia as to what they should or should not be looking for, doing or fighting, but it’s also more than that.
Also, Cohn wished to talk about how magic works in the game. This is pretty understandable because it feels like this is the game’s main selling point, not to mention Alicia’s million dollar smile. The industry, after all, is pretty much saturated with shooters and heroines. Cohn mentioned:
Alicia begins the game with a couple spells and unlocks more as the game progresses. Spells can be upgraded and made even more powerful. Overall, there are nine different spells within 3 elemental circles of magic: fire, wind and lightning. Using the spells effectively is a big part of the fun. And the game was designed to easily select a spell and quickly cast in the midst of action.
Bullet Witch has been released in Japan back in July of 2006. While there is no definite date yet, the game is expected to hit American shores some time this year.