Auto Assault v14.104 patch notes released

v14.104 of the Auto Assault beta client has been released and is available through the patcher or on the Auto Assault FTP site. You can read about all the things the patch fixes in the full article link below. This patch features a lot of changes to the summoning system as well as some mission fixes and additions to Ground Zero. Check out the “Full Article” link for the HUGE list of changes below.

 

v14.104 Patch Notes

-Known Issues

  • While in town, any skill adjustment to stats or resists is being doubled.  For example, the skill Cunning adds +5 perception and +5 theory at rank 1.  When in town this effect shows as +10 on the character data sheet.  The same applies to resist bonuses and possibly any passive skill effect when in town. Upon leaving town, everything returns to displaying normally.

-Bug Fixes

  • Fixed an invalid entry error that occurred on entering Battle Pitz zone.
  • Fixed a bad text color tag in “The Samples”.
  • Adjusted text for “Rally the Tribes”.
  • Fixed problem with gates “popping in” in Tierra Roja.
  • Fixed problem with ability to scan buildings in “Casing the Joint”.
  • Airlock Door in Arkbay works properly now.
  • Ion Strikes – fixed a minor bug with 2 emitters in these FX script.  It was causing the columns of dust to not use their circle array correctly.

v14.104 of the Auto Assault beta client has been released and is available through the patcher or on the Auto Assault FTP site. You can read about all the things the patch fixes in the full article link below. This patch features a lot of changes to the summoning system as well as some mission fixes and additions to Ground Zero.


v14.104 Patch Notes

-Known Issues

  • While in town, any skill adjustment to stats or resists is being doubled.  For example, the skill Cunning adds +5 perception and +5 theory at rank 1.  When in town this effect shows as +10 on the character data sheet.  The same applies to resist bonuses and possibly any passive skill effect when in town. Upon leaving town, everything returns to displaying normally.

-Bug Fixes

  • Fixed an invalid entry error that occurred on entering Battle Pitz zone.
  • Fixed a bad text color tag in “The Samples”.
  • Adjusted text for “Rally the Tribes”.
  • Fixed problem with gates “popping in” in Tierra Roja.
  • Fixed problem with ability to scan buildings in “Casing the Joint”.
  • Airlock Door in Arkbay works properly now.
  • Ion Strikes – fixed a minor bug with 2 emitters in these FX script.  It was causing the columns of dust to not use their circle array correctly.
  • Skills that affect Max XP (like Mutant Shaman’s Bramblephase) now update the Max HP right away instead of requiring a “refresh” via changing armor or adding a tech point.
  • Added a Patrol objective to the “Zeman’s Garage” mission in order to give the player waypoints.
  • Updated logic for teleporting the player to the correct version of the “Zeman’s Garage” map.
  • Clarified text in “Zeman’s Garage” Mutant mission.
  • The name of the owner of the summoned ally/creature should correctly display with vehicles now in addition to creatures.
  • Troubleshooter Certification II now gives the correct INC medal.
  • Replaced Terminal in Halfmoon Hill so Winston missions cannot be accidentally completed there.
  • Fixed text issue to show progression in “The Scorpion’s Sting”.
  • Fixed bug for how the objectives are listed in “The Yawning Deep”.
  • Fixed a problem with displaying the correct zone name in “Salvaging for the Bloodfarm”.
  • Adjusted object placement in Human and Biomek Bases to better accommodate pathed AI.
  • Fixed typo in mission objective text for the mission “Now You Don’t”.

-Additions

  • Ground Zero – added Welcome to Ground Zero pop-up dialog.
  • Added the textures for the Biomek beach bunker.
  • Added a new ornament asset for IGN tournament.
  • Added new character jumps, runs, strafes, and falls and removing needless body animations.
  • Added “Crafting Graduate” mission to the Mutant arc to smooth out the unlocking of the Town version of “Zeman’s Garage”.
  • Summoned creature control windows now appear in a specialized window on the right-hand side of the screen called the “Summon Control Window”.  This should make organizing summons much cleaner and easier than before.  Just left-click on a summon icon to target it or right-click on it to dismiss it.  It also displays each summon’s current HP and time remaining (via a radial wipe).  Note, this window only appears when you have a summon and will disappear when you have none.  You can bind a key to it to force its appearance.
  • You can now change the behavior states of all your summons simultaneously in the Summon Control Window.  The three states are: “Attack All”, “Attack What I Attack”, and “Attack Nothing”.  You can also change the follow distances if you prefer to keep your summons on a tighter leash.
  • New chat filters for pet damage (pet damage can be displayed now, for that matter).  Filters are accessible by clicking on the chat bar’s options button.
  • The patcher will now popup the log submission form if it detects a critical error. This will pop up either on close or on hitting the play button. If it pops up on the play button, the next press of the play button will actually launch the game.
  • Added /time to print time info.
  • Added option to turn off status and damage sounds for summons, as they can be annoying if you have lots of summons.
  • Added penetration to Assault Mek, lowered Assault Mek damage.
  • Added Energy debuff and To Hit bonus to Combat Deployment. Reduced damage of Combat Deployment.
  • Added small chance for target to be stunned, increased base damage but lowered total damage and increased hit points of Shock Trooper.
  • Added several NPCs to Citadel map.
  • The Biomek order has added a vehicle store and a junk dealer in the great city of Root.
  • Added new missions available in Cinderfall/Titanium Factory from Constructor Kamina and Beatroot.
  • Added more information to Backfire’s location in the mission journal to help players locate it.
  • Added objective to “Dye a Little Bit” mission, and fixed use objectives to point to the correct object.

-Changes

  • Battle Modes should now have “cool down” graphics that show you how much time before you can change to another one.
  • Invincible objects like the wandering drones in Ascent Station in Backrange will no longer display health bars above their heads when targeted.
  • Placed a block at the base of one of the pillars in the beginning of Arkbay, the old one mysteriously disappeared.
  • Updated skin tones to match the Humans.
  • Using resurrect skills on dead players will hide their respawn window so they can actually play again without having to click the respawn button to clear the window.
  • You now have a movement tolerance of 5 meters when using “Use Object” mission items.  In other words, your car can rock back and forth a tiny bit and still not interrupt your use command.
  • Only convoy leaders can invite additional members now.
  • New yellower color for pets, helps to distinguish them from convoy mates.  Also, it will use the correct summon color on the minimap and full screen map instead of the convoy dark green.
  • Distances under the pet waypoint arrows won’t appear until pets are more than 120 meters away
  • The Context Sensitive Action (X to interact, H to trade, etc) will always pick the object you have targeted first; otherwise it tries to find the closest.
  • If the player gains Research Points (RPs) from leveling, it will display the RPs notification button above the QuickBar now (like it already does with skills and attributes).
  • Skills that are boosted will now show the total skill level over the button in the skills window with green text (i.e. a green “2” instead of a white “1+1” or whatever).  Rolling over the skill will still show the base vs. bonus for the rank.
  • Enemy lists should work again and not have invalid kill data when first adding an enemy.
  • Changed Mission Journal to set the viewable text to the active mission if you click the check box.
  • You can refine using items from your locker now.
  • Upside – Transition into Militia Base no longer has a 4 second delay on it. Players shouldn’t experience troubles getting into militia base from Upside.
  • Increased the skill level of the trainers in Zeman’s Garage to 200.
  • Reduced the base skill point cost of all player skills to 1-4 instead of 1-6, which will result in cost reductions for each rank of every skill.
  • Adjusted item drop rates in R4.
  • A balance pass is complete on all player summons, which standardizes many aspects of pets across races, including HPs, damage and number of summons.
  • Increased agro ranges of all player summons in the game so they can more easily react to enemies around their master.
  • Slightly reduced the damage of Biomek Flamer Device as part of pet balance pass.
  • Lowered item drop rate of R4 infantry and increased item drop rate on xeno and vehicles in R4.
  • Reduced damage of Autocannon Mek. Greatly increased HPs, and increased to hit chance of Autocannon Mek.  Also reduced power cost.
  • Slightly reduced radius and range, windforce, duration and duration of Grav Sink slow.
  • Increased to hit, greatly increased hit points, added penetration and greatly increased damage of Hestia Aerial Raider.
  • Increased to hit, slightly reduced damage, and added high penetration to Laser Turret.
  • Greatly increased hit points and to hit, slightly increased damage and increased resistance debuff effect of LaserBot.
  • Increased to hit, reduced damage, and added a heat buildup effect on Maser Turret.
  • Increased hit points, increased to hit, and reduced damage of MG-Mek.
  • Increased hit points, increased to hit, decreased damage, increased healing potential, increased combat and perception buff, and decreased speed boost buff of Mobile Command Unit.
  • Greatly increased hit points, increased chance of nofire, slightly increased nofire effect duration of Nano Impedance Turret.
  • Greatly increased hit points, increased chance of nofire, slightly increased silence effect duration of Nano Restriction Turret.
  • Greatly increased hit points, increased chance of nofire, slightly increased silence effect duration of Nano Scrambler Turret.
  • Increased damage, increased chance to hit, increased hit points of Phaseform Bloodretch.
  • Increased to hit chance, greatly increased hit points, converted ranged contamination attack to damage over time to Phaseform Crawler.
  • Greatly increased hit points and damage of Phaseform Crusher.
  • Changed name from Phaseform Rake Swarm to Phaseform Rake. Increased physical size of Phaseform Rake, increased hit points, added new ability of ondeath contamination AE explosion damage over time, greatly increased AE taunt ability.
  • Greatly increased hit points, increased damage, slightly reduced slow effect time, increased to hit of Phaseform Revenant.
  • Increased hit points of Phaseform Spiritdew.
  • Increased to hit chance, greatly increased hit points, and reduced damage on Phaseform Spitblossom.
  • Increased hit points, increased to hit chance, reduced damage on Phaseform Tigergarden.
  • Increased duration, hit points, and area of effect on Phaseform Ursaic Monolith.
  • Increased Power and Repair of Power Center.
  • Increased Tech and Repair of Tech Center.
  • Increased HPs, changed percent heal to fixed heal on ReBot.
  • Greatly increased area effect of Repair Pods.Increased Tech debuff of Tech Center.
  • Increased hit points and decreased damage on Titan Mek dual attacks.
  • Clarified the directions in the “Zeman’s Garage” mission.
  • Changed the objective type to cut down on target display names for “Salvaging for the Bloodfarm’”.
  • Updated all player (mobile) summon skills to summon a number of pets roughly equal to 1 per 20 levels. So at 60th level, you normally can summon three of a specific type, and at level 80 you can summon 4 of a specific type. The 8 maximum concurrent pet rule is still in effect.
  • Ground Zero – Added better stores to player bases. There are now separate stores for armor, items, power plants, and weapons.
  • Ground Zero INC Rest Stop – Changed general store into multi-store to provide better selection.
  • Ground Zero INC Rest Stop – Added gadgets and ornaments to Trinkets store.
  • Salvaged Coolant is more common now.
  • The Aged Harpoon showing up in junkyards should be an appropriate discipline rank now.
  • The Justice Bolo should no longer be debuffing players.
  • The Syringe Minigun should no longer take patched metals twice.
  • Windjammer – General Nostos is now working properly.  General Nostos now has a pulsing heal when he approaches a Tesla instead of a full heal.  The new heal does a 5% heal every second.

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