Battalion Wars 2 Sneak Peeks from ONM
Okay, there had been some fallout over that entire “exclusive” hype for the September issue of the UK’s Official Nintendo Magazine. It still doesn’t mean that the Battalion Wars 2 content – once you get around to reading it – isn’t alright. In fact, there are parts that prove pretty useful to write about. Like, say, an initial look at controls and multiplayer.
Kuju and Nintendo are still tossing around a few different setups for controls, but they’ve settled on a basic scheme for now:
- Nunchuck Analog stick – move units, standard control
- Flicking the nunchuck allows soldiers to jump and roll
- Nunchuck trigger – allows player to lock onto the selected unit
- Wiimote – pointing device to move around the screen, used in combination with the analog stick to turn/strafe
- D-pad – used to cycle through commands/select individual units
- Wiimote trigger (B) – main firing trigger
- Wiimote A – context sensitive action button
Yeah, pieces of this were covered in our last article that featured gameplay video, but it’s nice to see official confirmation, right?
Read and see more after the jump!
Okay, there had been some fallout over that entire “exclusive” hype for the September issue of the UK’s Official Nintendo Magazine. It still doesn’t mean that the Battalion Wars 2 content – once you get around to reading it – isn’t alright. In fact, there are parts that prove pretty useful to write about. Like, say, an initial look at controls and multiplayer.
Kuju and Nintendo are still tossing around a few different setups for controls, but they’ve settled on a basic scheme for now:
- Nunchuck Analog stick – move units, standard control
- Flicking the nunchuck allows soldiers to jump and roll
- Nunchuck trigger – allows player to lock onto the selected unit
- Wiimote – pointing device to move around the screen, used in combination with the analog stick to turn/strafe
- D-pad – used to cycle through commands/select individual units
- Wiimote trigger (B) – main firing trigger
- Wiimote A – context sensitive action button
Yeah, pieces of this were covered in our last article that featured gameplay video, but it’s nice to see official confirmation, right?
The magazine also reports a few details on the new naval units. Frigates are fast attack boats that also have the ability to detect submerged submarines. Subs obviously excel beneath the waves but are very vulnerable when surfaced. Dreadnoughts are just like their real-world counterparts: heavily armored, heavily armed, slow, and painful if you’re on the receiving end.
BWii comes packed with twenty single player missions and probably fifteen or sixteen multiplayer maps. ONM was well pleased with the multiplayer build, featuring coop battles, standard versus matches and arcade-style matches. Wi-Fi will be supported in this game. The game’s set for release in the first half of 2007.