Battlefield: Bad Company 2 PC patch incoming tomorrow
Heads up – DICE has just finished working on a new patch for the PC version of Battlefield: Bad Company 2, and it’s coming our way tomorrow, June 30th. Browse through the patch notes right here.
Heads up – DICE has just finished working on a new patch for the PC version of Battlefield: Bad Company 2, and it’s coming our way tomorrow, June 30th. Browse through the patch notes right here.
Complete changelog:
- Server – Some potential sources for lag/rubberbanding have been eliminated
- Server – The old reserved slots has been replaced by a kick-on-demand system like in BF2
- Server – Log file for server admins: all remote admin interface commands/events are logged
- Server – Log file for server admins: major server events + all chat messages are logged
- Server – Idle kick is controllable
- Server – Profanity filter can be disabled
- Server – Teamkill-kick system is controllable
- Server – Ticket counts and bleed rate are controllable per-level
- Server – Infantry only mode available per-level
- Server – Initial spawn delay and respawn delay are adjustable
- Server – Server description can be up to 400 characters, and use “|” for line breaks
- Server – Banlist can contain up to 10.000 entries
- Server – reduced latency in packet handling
- Admin Interface – fixed the player.onKill spam that occasionally happened
- Admin Interface – ensured that player.onJoin events always report the player name
- Admin Interface – events triggered when people spawn
- Admin Interface – much more info on kills
- Admin Interface – detailed stats are reported at end-of-round
- Gameplay – Various minor level bugfixes
- Gameplay – Helicopter handling has been tweaked
- Gameplay – Weapon tweaks have been implemented based on PC public feedback
- Gameplay – Tracer dart gun speed has been changed from 300 m/s to 200 m/s
- Gameplay – Fixed technical hang when a crate was armed outside of the combat area
- Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
- Gameplay – Countermeasures can be fired when driving a helicopter
- Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
- Gameplay – Advanced Spotting scope works better
- Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)
- Gameplay – Hit box for moving targets expands based on the speed of the targets movement
- Gameplay – G36 now has crosshair when in Hardcore mode
- Server Browser – Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
- Server Browser – Added support for retrieving update progress
- Server Browser – Now refreshes information
- Server Browser – Join queue system when attempting to join a full server
- Server Browser – All settings are automatically saved between sessions
- Server Browser – Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
- Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
- Client – Fixed some crashes
- Client – Toggle/hold crouch is user controllable
- Client – Toggle/hold zoom is user controllable
- Client – Vsync bugfixed for DX10/DX11
- Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
- Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
- Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
- Client – Improved Play Now functionality
- Client – Removed K/D ratio and Skill Level filters in the leaderboards
- Client – Any points you get while being dead will be added to your score
- Client – Reduced negative mouse acceleration
- Client – Increased health on the Cobra to match other vehicles
- Client – More informative disconnection/kick reasons
- Client – Support for Map Packs so PC gets future VIP maps at the same time as consoles
The Balance tweaks are as follows:
- Slightly increased the damage of the UZI at long range.
- The AKs74u now has more felt recoil when aiming.
- The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
- The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
- Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
- Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
- Fixed a bug where the SVU would do too little damage at long range.
- Fixed a bug where M95 rounds would not kill armored targets with headshots.
In addition, all game servers will be down starting 7AM GMT+2 for maintenance. Most of them should be back up by 11AM. After this maintenance period, you’ll be glad to find a new game client for you to try out once the servers go back online.
[via EA Forums]