Ben Matte talks of Prince of Persia: Rival Swords’ controls and plans

Prince of Persia: Rival Swords PSP screen - Image 1

A few days back, we dish out the latest trailer of Ubisoft‘s upcoming action-adventure game for the Wii, Prince of Persia: Rival Swords. The vid gave us a general idea of how to take control of your Wiimotes when the time comes that you’ll be picking it out from the game store and trying it out. Now, game producer Ben Mattes talks with 1up about Ubisoft’s plan for the game, how the control works, and how the Wii version is different from the PSP port of the same name.

When talking about any Wii game, there has gotta be a talk about the game’s motion control functions. For Prince of Persia Wii Mr. Mattes mentioned that some of the game’s action are tied to the buttons of the Wiimote and nunchuck, but a lot of the game’s core mechanics will be controlled with motion. He continues by saying:

Speed Kills, for example, use the Nunchuck to initiate [the attack], and timed strikes with the Remote in order to complete the multi-hit combos…The ‘Dagger Plant’ move by the Prince has always been a favorite of mine and is now made all the more intuitive and satisfying by the fact that you must strike (in a stabbing fashion) with the Remote in order to plant your dagger in the wall. When using the Dark Prince’s Chain Swing ability, too, the motion control is used — for each swing the Dark Prince does, the player must strike with the Nunchuck.

His thoughts on the difference between the PSP and Wii versions await after the jump!

Buy: [Prince of Persia: Rival Swords for PSP]
Buy: [Prince of Persia: Rival Swords for Xbox 360]

Prince of Persia: Rival Swords PSP screen - Image 1 

A few days back, we dished out the latest trailer of Ubisoft‘s upcoming action-adventure game for the Wii, Prince of Persia: Rival Swords. The vid gave us a general idea of how to take control of your Wiimotes when the time comes that you’ll be picking it out from the game store and trying it out. Now, game producer Ben Mattes talks with 1up about Ubisoft’s plan for the game, how the control works, and how the Wii version is different from the PSP port of the same name.

When talking about any Wii game, there has gotta be a talk about the game’s motion control functions. For Prince of Persia Wii Mr. Mattes mentioned that some of the game’s action are tied to the buttons of the Wiimote and nunchuck, but a lot of the game’s core mechanics will be controlled with motion. He continues by saying:

Speed Kills, for example, use the Nunchuck to initiate [the attack], and timed strikes with the Remote in order to complete the multi-hit combos…The ‘Dagger Plant’ move by the Prince has always been a favorite of mine and is now made all the more intuitive and satisfying by the fact that you must strike (in a stabbing fashion) with the Remote in order to plant your dagger in the wall. When using the Dark Prince’s Chain Swing ability, too, the motion control is used — for each swing the Dark Prince does, the player must strike with the Nunchuck.

Given that the Wii version would be blessed with unique controls, what other difference would the PSP and Wii version have? Matte says:

Despite the fact that the titles share the same name, the PSP version features some unique levels and features (such as a multiplayer “race” mode).

Now, almost everybody knows that the game is based on another Ubisoft game Prince of Persia: The Two Thrones. So when he was asked if they are aiming to attract more players who have played Two Thrones or new players to the series, Mr. Matte optimistically answered the questions by saying:

I’m really hoping we’ll be able to attract both! Fans that have already played The Two Thrones should play Rival Swords because, quite simply, no one has ever played the Prince like this before. I believe very strongly that the controls have added a new level of depth to the game that all fans of the franchise should experience. Of course, people who didn’t play The Two Thrones will find Rival Swords an exciting action-adventure game with gorgeous environments to explore and perilous combat to master.

Well, we’ll see about that come March when both the Wii and PSP versions are set to conquer store shelves. For the complete account of the interview, click on our link below.

Buy: [Prince of Persia: Rival Swords for PSP]
Buy: [Prince of Persia: Rival Swords for Xbox 360]

Via 1up

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