Beowulf darker, grittier than GoW, says game scriptwriter

Beowulf darker, gritter than GoW, says game scriptwriter - Image 1While Beowulf from Ubisoft is shaping up into its own brand of hack-‘n-slash goodness for the Sony PS3, Microsoft Xbox 360, Windows PC, and PSP, it’s inevitable that it’ll be compared to similar games in the genre, such as SCEA‘s God of War. This doesn’t appear to worry Beowulf scriptwriter Gabrielle Shrager, who stated that the game would be darker, grittier, and more interactive then even the PS2‘s premier Greek adventure.

As Shrager elaborated during an interview:

Not to tout my own horn, but I think the writing is better and the narration is more profound in Beowulf than in God of War, which is a great story also, but more traditional. You have a level, you get to the end of the scene, there’s a character that’s standing there, gives the spiel and then you go to the next mission, and then you get to the end of that and then you get the spiel. We tried to make it a lot more dynamic. Our script is completely dynamic. You’re getting minute by minute feedback according to what your status is, the state of your being as a player. You don’t have that in God of War. So maybe it’s more interactive in Beowulf.

Shrager further elaborated that compared to GoW, Beowulf would carry a tighter camera system. This is expected to give players a more up-close-and-personal encounter as they navigate both Beowulf (your character) and his fellow thanes through the fields of combat.

For the guys who’d like to see if Shrager’s indeed on the mark with her statements, you’ll want to wait for the game’s scheduled launch this November. Make sure to see the movie too.

Via Pro-G

Beowulf darker, gritter than GoW, says game scriptwriter - Image 1While Beowulf from Ubisoft is shaping up into its own brand of hack-‘n-slash goodness for the Sony PS3, Microsoft Xbox 360, Windows PC, and PSP, it’s inevitable that it’ll be compared to similar games in the genre, such as SCEA‘s God of War. This doesn’t appear to worry Beowulf scriptwriter Gabrielle Shrager, who stated that the game would be darker, grittier, and more interactive then even the PS2‘s premier Greek adventure.

As Shrager elaborated during an interview:

Not to tout my own horn, but I think the writing is better and the narration is more profound in Beowulf than in God of War, which is a great story also, but more traditional. You have a level, you get to the end of the scene, there’s a character that’s standing there, gives the spiel and then you go to the next mission, and then you get to the end of that and then you get the spiel. We tried to make it a lot more dynamic. Our script is completely dynamic. You’re getting minute by minute feedback according to what your status is, the state of your being as a player. You don’t have that in God of War. So maybe it’s more interactive in Beowulf.

Shrager further elaborated that compared to GoW, Beowulf would carry a tighter camera system. This is expected to give players a more up-close-and-personal encounter as they navigate both Beowulf (your character) and his fellow thanes through the fields of combat.

For the guys who’d like to see if Shrager’s indeed on the mark with her statements, you’ll want to wait for the game’s scheduled launch this November. Make sure to see the movie too.

Via Pro-G

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