BigBig Studios on Pursuit Force: Extreme Justice changes

Pursuit Force: Extreme Justice important changes - Image 1

BigBig Studios Lead Designer Chris Whiteside was recently interviewed regarding Playstation Portable video game Pursuit Force: Extreme Justice. He shared that while some of their team members had earned their experiences with Codemasters before, the Pursuit Force franchise has been a total and new learning process.

“Getting the in-game jumping mechanic right was a huge challenge because we didn’t have any reference points. It was a real learning process. Going into this game though, we felt a lot more confident and focused in terms of what we wanted to make,” shared Whiteside.

Whiteside also said that several tweaks were made in Extreme Justice gameplay mechanics. A lot of gamers reportedly had problems focusing on one aspect of the game such as taking down a car, giving them little time to accomplish other goals. He explained:

We want to give the player more time to strategise. Hopefully you won’t notice it but we’ve segmented the game up so at one point, you’ll be focused on shooting at a vehicle from range and won’t be too concerned about your driving. At other times, you’ll have to concentrate more on your driving style.

The control scheme of Pursuit Force: Extreme Justice was also changed a bit to make the title more responsive and immersive. Whiteside takes pride on the hybrid first-person shooter control system that provides gamers with a roving lock-on targeting system and an advanced aiming mode. The lead designer discussed:

This lets you strafe left and right but you can’t move forward and backwards. It’s based on the action from films like Heat. You don’t see people running around and shooting all over the place. It’s a more measured approach, where you find cover, fire, and then move onto the next piece of cover.

These certainly are welcome changes and additions to Pursuit Force: Extreme Justice and we can’t wait to get our hands on it when the game hits PSPs this coming November.

Via PocketGamer

Pursuit Force: Extreme Justice important changes - Image 1

BigBig Studios Lead Designer Chris Whiteside was recently interviewed regarding Playstation Portable video game Pursuit Force: Extreme Justice. He shared that while some of their team members had earned their experiences with Codemasters before, the Pursuit Force franchise has been a total and new learning process.

“Getting the in-game jumping mechanic right was a huge challenge because we didn’t have any reference points. It was a real learning process. Going into this game though, we felt a lot more confident and focused in terms of what we wanted to make,” shared Whiteside.

Whiteside also said that several tweaks were made in Extreme Justice gameplay mechanics. A lot of gamers reportedly had problems focusing on one aspect of the game such as taking down a car, giving them little time to accomplish other goals. He explained:

We want to give the player more time to strategise. Hopefully you won’t notice it but we’ve segmented the game up so at one point, you’ll be focused on shooting at a vehicle from range and won’t be too concerned about your driving. At other times, you’ll have to concentrate more on your driving style.

The control scheme of Pursuit Force: Extreme Justice was also changed a bit to make the title more responsive and immersive. Whiteside takes pride on the hybrid first-person shooter control system that provides gamers with a roving lock-on targeting system and an advanced aiming mode. The lead designer discussed:

This lets you strafe left and right but you can’t move forward and backwards. It’s based on the action from films like Heat. You don’t see people running around and shooting all over the place. It’s a more measured approach, where you find cover, fire, and then move onto the next piece of cover.

These certainly are welcome changes and additions to Pursuit Force: Extreme Justice and we can’t wait to get our hands on it when the game hits PSPs this coming November.

Via PocketGamer

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