Bioshock Aims To Be More Innovative
It’s dark, gloomy, and it’s underwater. Scared yet? Add some 1930’s nostalgia, booming music, some grotesque humanoid mutants, insane ceiling-crawling women scouring around the whole place–hunting you down. Yep, I thought so. Welcome to Bioshock!
Here’s a lowdown from the top man of Irrational Games, Joe MCDonough. Joe wants to add more tension to your already fragile nerves. So what they did was build an active gameplay, called the “adaptive difficulty”, that reacts to the present situation your player is in. In short, it aims to make your game just right. Not crazy-impossible nor boringly easy. Low on ammo? Some will appear just at the right time. Got enough bullets? There’s a shortage in the armory. Another “innovation” is the absence of any tutorial. They believe that since you’re playing this game, you’d be familiar with how everything moves or goes. It makes it challenging for new FPS players, but what it does is give subtle hints to help you through the game.
This is a thinking man’s shooting game. There will be times that you may need to use brain power to get out of situations. It’s a good way to reserve your ammo and relax the trigger finger. Making the right choices, rather than shooting bullets, rule in this game.
Another great feature is that instead of levelling up in abilities like average RPGs, this game employs “plasma” to give your character special bonuses and enhancements. There are Active Skills, Physical, Engineering, and Weapon Specialties. Therefore you can customize your character. You want to build him like a tank or would you rather be fleet on your feet? Again, choices, choices.
This game is starting sound like a new movement in the gaming scene. A combination of horror, FPS and RPG in ways everyone can appreciate, we’ll see in 2007.
Via IGN
It’s dark, gloomy, and it’s underwater. Scared yet? Add some 1930’s nostalgia, booming music, some grotesque humanoid mutants, insane ceiling-crawling women scouring around the whole place–hunting you down. Yep, I thought so. Welcome to Bioshock!
Here’s a lowdown from the top man of Irrational Games, Joe MCDonough. Joe wants to add more tension to your already fragile nerves. So what they did was build an active gameplay, called the “adaptive difficulty”, that reacts to the present situation your player is in. In short, it aims to make your game just right. Not crazy-impossible nor boringly easy. Low on ammo? Some will appear just at the right time. Got enough bullets? There’s a shortage in the armory. Another “innovation” is the absence of any tutorial. They believe that since you’re playing this game, you’d be familiar with how everything moves or goes. It makes it challenging for new FPS players, but what it does is give subtle hints to help you through the game.
This is a thinking man’s shooting game. There will be times that you may need to use brain power to get out of situations. It’s a good way to reserve your ammo and relax the trigger finger. Making the right choices, rather than shooting bullets, rule in this game.
Another great feature is that instead of levelling up in abilities like average RPGs, this game employs “plasma” to give your character special bonuses and enhancements. There are Active Skills, Physical, Engineering, and Weapon Specialties. Therefore you can customize your character. You want to build him like a tank or would you rather be fleet on your feet? Again, choices, choices.
This game is starting sound like a new movement in the gaming scene. A combination of horror, FPS and RPG in ways everyone can appreciate, we’ll see in 2007.
Via IGN