Bizarre Creations spills more details on “skills” shooter The Club
Bizarre Creations, best known for Geometry Wars and Project Gotham Racing 3, has kept themselves pretty busy with highly-anticipated titles for next-gen consoles. Soon to be releasing Project Gotham Racing 4 by fall this year, they have also revealed a third-person shooter that requires marksmanship, timing, and a little environment know-how to progress through the game.
Nick Davies, design manager, and Matt Cavanagh, lead designer, arrived from Bizarre Creations to have a little chat with IGN about the game and some of its gritty details. The game was created around the idea of marksmanship training, and how your knowledge of the environment, targets, and timing could improve as you practice your way through each level over and over again.
The Club, headed for the PC, Xbox 360, and the PlayStation 3, soon developed a storyline (thanks to Gordon Rennie) after the concept was realized. Nick Davies said, “It was very much a gameplay-led development, the setting and the story evolved afterwards.” Bizarre was planning on marketing this game not as an arcade target practice title, but as a fun, gun-running ride through action-packed levels.
Will the game sport different paths to success then? While there has been no word on the size of each level and the many ways one can traverse it, it has been revealed by Bizarre that game modes do determine the level design, and if they eventually turn out to be linear or “free form.”
Enemies may spawn from different areas in the map, but Bizarre hasn’t been clear on what they have planned for random spawning locations. But they assure that the enemies will look different each time they do spawn. And even if you did know where enemies were, your change of reactions would also trigger a change in theirs.
Aside from targeting skills, players can expect to also use slug-evading dashes, rolls and vaults that also provide an interesting way to kill enemies as you take each one out with unconventional gunning maneuvers, a la Max Payne. There wasn’t any mention of bullet time features, but it would be pretty awesome to score points in style and watch it in slow motion.
The available weapons haven’t been specified, although they’re all considered “contemporary.” The game itself may feature around 50 levels across eight environments for single player, while mixed game modes may be featured for online play. Xbox 360 Achievements haven’t been named either, but they did say they there are a few “devilish” ones already listed. Thanks to hummer_dk for the tip!
Bizarre Creations, best known for Geometry Wars and Project Gotham Racing 3, has kept themselves pretty busy with highly-anticipated titles for next-gen consoles. Soon to be releasing Project Gotham Racing 4 by fall this year, they have also revealed a third-person shooter that requires marksmanship, timing, and a little environment know-how to progress through the game.
Nick Davies, design manager, and Matt Cavanagh, lead designer, arrived from Bizarre Creations to have a little chat with IGN about the game and some of its gritty details. The game was created around the idea of marksmanship training, and how your knowledge of the environment, targets, and timing could improve as you practice your way through each level over and over again.
The Club, headed for the PC, Xbox 360, and the PlayStation 3, soon developed a storyline (thanks to Gordon Rennie) after the concept was realized. Nick Davies said, “It was very much a gameplay-led development, the setting and the story evolved afterwards.” Bizarre was planning on marketing this game not as an arcade target practice title, but as a fun, gun-running ride through action-packed levels.
Will the game sport different paths to success then? While there has been no word on the size of each level and the many ways one can traverse it, it has been revealed by Bizarre that game modes do determine the level design, and if they eventually turn out to be linear or “free form.”
Enemies may spawn from different areas in the map, but Bizarre hasn’t been clear on what they have planned for random spawning locations. But they assure that the enemies will look different each time they do spawn. And even if you did know where enemies were, your change of reactions would also trigger a change in theirs.
Aside from targeting skills, players can expect to also use slug-evading dashes, rolls and vaults that also provide an interesting way to kill enemies as you take each one out with unconventional gunning maneuvers, a la Max Payne. There wasn’t any mention of bullet time features, but it would be pretty awesome to score points in style and watch it in slow motion.
The available weapons haven’t been specified, although they’re all considered “contemporary.” The game itself may feature around 50 levels across eight environments for single player, while mixed game modes may be featured for online play. Xbox 360 Achievements haven’t been named either, but they did say they there are a few “devilish” ones already listed. Thanks to hummer_dk for the tip!