Blackrock Studios dev disagrees about working on PS3 version of games first
Terminal Studios may prefer to work on the PS3 version of a multiplatform game first, but Pure‘s (PlayStation3, Xbox 360) Blackrock Studio wants to do things differently. Does working on the Sony PS3 version really make things easier? Read about Blackrock Studio’s take on how they do things in the full article.
If you can remember a previous article about developer outfit Terminal Reality preferring to work first on the PS3 version of any multiplatform game, then here’s something that may interest you. A game developer working on racing title Pure expressed his disagreement, saying that Sony’s platform is more “specialist.” According to Jason Avent of Blackrock Studio:
I donÂ’t know if [starting on PS3 is] easier. I think that because of the way the PS3 is architectured, itÂ’s more specialist. There would be advantages in making it the lead platform so that you do stuff first on PS3, so that you tailor yourself to it. But you have to tailor it to 360 as well in order to get the most out of it.
Avent also said that Blackrock Studio started to work on Microsoft Xbox 360 games before, but they have recently assigned more team members to work on Sony PlayStation 3 games. “We had feature parity in about January and now we have frame rate parity. Effective, there is no lead format,” he added, referring to work on the PS3 version of Pure.
Apparently, Blackrock Studios has a peculiar way of making sure that both versions of Pure (PS3, Xbox 360) will be the same (or as good looking) as the other version: the programmers in the team are all competitive, and team members all want to make sure that their work looks good (or even better) as the other team’s.
Pretty much an interesting look on how developers go about in making a game. Check this space often for more info.
Buy: [ Pure (Xbox 360), (PS3), (Windows PC) ]