Bonus Round: a look inside Bioshock, Part 2

You’ve watched part 1, now we give you Part 2 of the tenth episode of Bonus Round that talks about one of today’s hottest FPS titles, 2K GamesBioShock (Xbox 360, PC). For those who haven’t quite played through the game yet, don’t worry – there are no spoilers. There are, however, a few combat sequences that could help you or spoil you on how to go about them. If you’ve already had your way with the title, though, this is still a good watch, as you might see something you could have missed in the game.

In Part 2 of Bonus Round’s in-depth look of Bioshock, we get a close-up look at the difficulties of making a game like Bioshock, and how all the people involved in making the title worked to make the game look and play as good as it does. We also catch wind of just how important to the game’s storyline the many audio logs a player can find in the game, and how they tie to Bioshock‘s predecessor, System Shock – as well as how the decision to include the Vita Chamber in the game came about.

Lots of info about what could be Game of the Year material in the video embed below. Enjoy!

Buy: [BioShock (Xbox 360)]
Buy: [BioShock (PC)]

You’ve watched part 1, now we give you Part 2 of the tenth episode of Bonus Round that talks about one of today’s hottest FPS titles, 2K GamesBioShock (Xbox 360, PC). For those who haven’t quite played through the game yet, don’t worry – there are no spoilers. There are, however, a few combat sequences that could help you or spoil you on how to go about them. If you’ve already had your way with the title, though, this is still a good watch, as you might see something you could have missed in the game.

In Part 2 of Bonus Round’s in-depth look of Bioshock, we get a close-up look at the difficulties of making a game like Bioshock, and how all the people involved in making the title worked to make the game look and play as good as it does. We also catch wind of just how important to the game’s storyline the many audio logs a player can find in the game, and how they tie to Bioshock‘s predecessor, System Shock – as well as how the decision to include the Vita Chamber in the game came about.

Lots of info about what could be Game of the Year material in the video embed below. Enjoy!

Buy: [BioShock (Xbox 360)]
Buy: [BioShock (PC)]

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