Brawling With The Wii: Super Smash Bros. Brawl Won’t Use the Wiimote

WiimoteWiimote Nunchuck

The Super Smash Bros. series has found a home on two generations of Nintendo systems. Each game has taken full advantage of the system it was on. The original Smash Bros. wowed players by presenting a great multiplayer experience never before seen on the Nintendo 64 console. Super Smash Bros. Melee built upon the foundation set by the previous game and added to it by providing advanced graphics and gameplay dynamics.

Now, the third generation rendition is about to be unleashed upon the public in the form of Super Smash Bros. Brawl. All new characters, graphics, and features will be introduced. The game will use the Wii to its fullest, except for one large exception: Brawl will not take advantage of the Wiimote.

“We found that trying to implement too much motion-sensory functionality can get in the way of the game. We’re looking at keeping the control simple, as it has been. The Wii hardware has sockets for the GameCube controller, too. So I’ll just say now that you may not want to throw away your GCN controller yet.” said Masahiro Sakurai.

No one has seemed to mind the proposition of using a GameCube controller with Brawl. This is where I come in. After hearing this announcement awhile ago, I tried to visually conceptualize the image of Smash Bros. being played with a Wiimote. Nothing came to mind.

I recently mentioned my distaste for the idea of using a GCN controller for Brawl to a friend. I explained how the Wiimote would work great. He thought this idea was rubbish! Blinded by my anger, I set out to prove to him that it would.

I came up with two different controller layouts: One involving just the Wiimote (pictured top-left) and the other involving both the Wiimote and the Nunchuck (pictured top-right). To make sure I included all functions needed to play Brawl, I used an old controller layout from Super Smash Bros. Melee as a reference.

Although I had the limit of not being able to physically hold the Wiimote or Nunchuck in my hand, I tried my best to efficiently map the functions. Please post your feedback here!

WiimoteWiimote Nunchuck

The Super Smash Bros. series has found a home on two generations of Nintendo systems. Each game has taken full advantage of the system it was on. The original Smash Bros. wowed players by presenting a great multiplayer experience never before seen on the Nintendo 64 console. Super Smash Bros. Melee built upon the foundation set by the previous game and added to it by providing advanced graphics and gameplay dynamics.

Now, the third generation rendition is about to be unleashed upon the public in the form of Super Smash Bros. Brawl. All new characters, graphics, and features will be introduced. The game will use the Wii to its fullest, except for one large exception: Brawl will not take advantage of the Wiimote.

“We found that trying to implement too much motion-sensory functionality can get in the way of the game. We’re looking at keeping the control simple, as it has been. The Wii hardware has sockets for the GameCube controller, too. So I’ll just say now that you may not want to throw away your GCN controller yet.” said Masahiro Sakurai.

No one has seemed to mind the proposition of using a GameCube controller with Brawl. This is where I come in. After hearing this announcement awhile ago, I tried to visually conceptualize the image of Smash Bros. being played with a Wiimote. Nothing came to mind.

I recently mentioned my distaste for the idea of using a GCN controller for Brawl to a friend. I explained how the Wiimote would work great. He thought this idea was rubbish! Blinded by my anger, I set out to prove to him that it would.

I came up with two different controller layouts: One involving just the Wiimote (pictured top-left) and the other involving both the Wiimote and the Nunchuck (pictured top-right). To make sure I included all functions needed to play Brawl, I used an old controller layout from Super Smash Bros. Melee as a reference.

Although I had the limit of not being able to physically hold the Wiimote or Nunchuck in my hand, I tried my best to efficiently map the functions. Please post your feedback here!

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