Brothers In Arms 3 – First Screens

A pair of scans have surfaced that give us our first glimpse at Brothers In Arms 3 for the PS3 and Xbox 360 under development at Gearbox Studios. The scans are obviously from the 360 build and look downright incredible with sub-surface scattering for realistic skin shading, extensive material properties that differentiate rock, cloth and steel, and high poly counts that bring the characters alive. The game is powered using Epic’s Unreal Engine 3.0 (and what isn’t these days?)

The original Brothers In Arms was an innovative WW2 shooter that merged elements of real time strategy, squad based combat and first person shooter action.

A pair of scans have surfaced that give us our first glimpse at Brothers In Arms 3 for the PS3 and Xbox 360 under development at Gearbox Studios. The scans are obviously from the 360 build and look downright incredible with sub-surface scattering for realistic skin shading, extensive material properties that differentiate rock, cloth and steel, and high poly counts that bring the characters alive. The game is powered using Epic’s Unreal Engine 3.0 (and what isn’t these days?)

The original Brothers In Arms was an innovative WW2 shooter that merged elements of real time strategy, squad based combat and first person shooter action.

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