Burnout 5: Alex talks crashes, Wii
One of the big genres we’ve been looking at for the PS3 has got to be racing. And while we’ve been focusing our attention to launch titles like MotorStorm and Ridge Racer 7, we’ll be shifting our attention to another racing title that’s making its way to the Xbox 360 and PS3: Burnout 5.
In a two-part interview with Newsweek‘s N’Gai Croal, Criterion’s Alex Ward talks about his work on their upcoming title, and why they’re not doing the Wii (*gasp*)…just yet.
Strangely enough for Mr. Ward, his talk wasn’t so much about making a difference on the racing aspect, but on a factor that’s something of a guilty pleasure among even hardcore racers: Crashing (and burning?). As Mr. Alex Ward explained:
The first crash you see on PlayStation 3 has got to go way beyond everything you’ve ever seen, beyond anything that we’ve ever done. Because every time we put our game out, people say, “It’s the best crashes ever in a game.” We’ve got to go beyond that now. We have to go beyond a game, and we have to go beyond a game car crash. That’s what all of our work is focused on right now.
Just how far do they want to go on crashing? Ward says that they’re aiming to try making this first year PS3 game look good enough to classify as a second year title, even as he does say he’s a fan of several of the launch games like Ridge Racer 7, Resistance: Fall of Man, and of course – MotorStorm.
Moving on with the interview, Ward also reiterated on the game’s development based on their past success on titles like Burnout Revenge, and even then, its ability to be a complete retake on the whole Burnout franchise as a means of keeping the whole line fresh.
At the moment, we’re only working on Playstation 3 and 360. We’re into the Wii. It’s not like we’re not. We used to get all the hate mail from people saying, “Why aren’t you doing this?” I’d love to do something on that system. We’d like to think about exactly about what it would be. And we’d have to build something bespoke. I’ve met with the Nintendo guys. They’ve shown me their stuff. It’s cool. I think we’d have to look at very bespoke experiences.
For more of the interview, click on the read link.
One of the big genres we’ve been looking at for the PS3 has got to be racing. And while we’ve been focusing our attention to launch titles like MotorStorm and Ridge Racer 7, we’ll be shifting our attention to another racing title that’s making its way to the Xbox 360 and PS3: Burnout 5.
In a two-part interview with Newsweek‘s N’Gai Croal, Criterion’s Alex Ward talks about his work on their upcoming title, and why they’re not doing the Wii (*gasp*)…just yet.
Strangely enough for Mr. Ward, his talk wasn’t so much about making a difference on the racing aspect, but on a factor that’s something of a guilty pleasure among even hardcore racers: Crashing (and burning?). As Mr. Alex Ward explained:
The first crash you see on PlayStation 3 has got to go way beyond everything you’ve ever seen, beyond anything that we’ve ever done. Because every time we put our game out, people say, “It’s the best crashes ever in a game.” We’ve got to go beyond that now. We have to go beyond a game, and we have to go beyond a game car crash. That’s what all of our work is focused on right now.
Just how far do they want to go on crashing? Ward says that they’re aiming to try making this first year PS3 game look good enough to classify as a second year title, even as he does say he’s a fan of several of the launch games like Ridge Racer 7, Resistance: Fall of Man, and of course – MotorStorm.
Moving on with the interview, Ward also reiterated on the game’s development based on their past success on titles like Burnout Revenge, and even then, its ability to be a complete retake on the whole Burnout franchise as a means of keeping the whole line fresh.
At the moment, we’re only working on Playstation 3 and 360. We’re into the Wii. It’s not like we’re not. We used to get all the hate mail from people saying, “Why aren’t you doing this?” I’d love to do something on that system. We’d like to think about exactly about what it would be. And we’d have to build something bespoke. I’ve met with the Nintendo guys. They’ve shown me their stuff. It’s cool. I think we’d have to look at very bespoke experiences.
For more of the interview, click on the read link.