Camelot Grab Bag This Week: Bug Fixes Are Coming
Players of Mythic Entertainment‘s Dark Age of Camelot have discovered a number of bugs and inconsistencies recently, which Sanya assures us will be addressed at the earliest opportunity in the latest edition of the Camelot Herald.
Some of the bugs reported include a Single Target Cure-All (yes, the 2-second delay is indeed a bug, and will be fixed in a soon-to-be-released patch) and an issue with a Purge Timer going off, regardless of ill effects (this bug has been fixed as of this morning).
The problem of Resist Items failing to function after making a pet is also being investigated.
Additionally, Sanya reports that druids require 45 Nature points in order to call the top-tier Wolf, Bear and Lynx.
One other issue that came up regarding a “Damage Buff” that lasts only 30 seconds, despite the fact that it is on the same timer as other charges and functions only outside of combat. According to the hear designer: “[This is] intended and yeah, all items use the same timer for the most part unless they have an individual use timer. Universally there should be a 60 -90 second duration timer between any and all item /use or /use2/.”
Any and all bug reports from players are encouraged and appreciated.
Via Camelot Herald
Players of Mythic Entertainment‘s Dark Age of Camelot have discovered a number of bugs and inconsistencies recently, which Sanya assures us will be addressed at the earliest opportunity in the latest edition of the Camelot Herald.
Some of the bugs reported include a Single Target Cure-All (yes, the 2-second delay is indeed a bug, and will be fixed in a soon-to-be-released patch) and an issue with a Purge Timer going off, regardless of ill effects (this bug has been fixed as of this morning).
The problem of Resist Items failing to function after making a pet is also being investigated.
Additionally, Sanya reports that druids require 45 Nature points in order to call the top-tier Wolf, Bear and Lynx.
One other issue that came up regarding a “Damage Buff” that lasts only 30 seconds, despite the fact that it is on the same timer as other charges and functions only outside of combat. According to the hear designer: “[This is] intended and yeah, all items use the same timer for the most part unless they have an individual use timer. Universally there should be a 60 -90 second duration timer between any and all item /use or /use2/.”
Any and all bug reports from players are encouraged and appreciated.
Via Camelot Herald