Capcom apologizes for not announcing Final Fight: Double Impact DRM
A lot of disgruntled fans weren’t too happy with the Final Fight: Double Impact DRM, which requires players to be signed into the PlayStation Network to be able to play – even in single player games. In an attempt to appease the fans, Capcom issues an apology, not for the restriction, but because they didn’t do a good job of telling people that there was one.
A lot of disgruntled fans weren’t too happy with the Final Fight: Double Impact DRM, which requires players to be signed into the PlayStation Network to be able to play – even in single player games. In an attempt to appease the fans, Capcom issues an apology, not for the restriction, but because they didn’t do a good job of telling people that there was one.
“Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store,” says the statement. “Unfortunately when populating this content this detail was overlooked and wasn’t included in the versions of the game that released in North America and Asia.”
[via Joystiq]