CAPCOM CPS2 Emulator Test Version 5 In the Works
Here we are again for another episode of “The Days of NJ‘s Life”. The exceptional Japanese developer has come up with the 5th test version of the CAPCOM CPS2 emulator. It seems that this time, he has surpassed the agonies of game developing and didn’t consider dropping his nifty project (unlike what he initially thought of doing with the previous test versions), much to the joy of PSP gamers out there.
There have been modifications to the cache files. The spf2t file is now added to enable users to play the following games (before, the farthest you could go when you try to play these games is the loading screen):
- ecofghtr
- avsp
- sfa
- 19xx
- megaman2
- Qndream
- spf2t
- csclub
- mpangj
- pzloop2j
He adds that the PSP can’t support “normal way of drawing and separating the sprites”. So what he did was to place all the sprites in the graphics, and then check the masked data one by one. He adds that the dta is stored in the cache files and it would be difficult if it’s not completed. He also adds that if you have any questions with the games, feel free to contact him.
Apparently, though, this emulator is still in the works. Let’s cross our fingers that it’s going to be out soon.
Check back with us for more about all this!
Discuss: [Forum Release Thread]
Via Neocdz
Here we are again for another episode of “The Days of NJ‘s Life”. The exceptional Japanese developer has come up with the 5th test version of the CAPCOM CPS2 emulator. It seems that this time, he has surpassed the agonies of game developing and didn’t consider dropping his nifty project (unlike what he initially thought of doing with the previous test versions), much to the joy of PSP gamers out there.
There have been modifications to the cache files. The spf2t file is now added to enable users to play the following games (before, the farthest you could go when you try to play these games is the loading screen):
- ecofghtr
- avsp
- sfa
- 19xx
- megaman2
- Qndream
- spf2t
- csclub
- mpangj
- pzloop2j
He adds that the PSP can’t support “normal way of drawing and separating the sprites”. So what he did was to place all the sprites in the graphics, and then check the masked data one by one. He adds that the dta is stored in the cache files and it would be difficult if it’s not completed. He also adds that if you have any questions with the games, feel free to contact him.
Apparently, though, this emulator is still in the works. Let’s cross our fingers that it’s going to be out soon.
Check back with us for more about all this!
Discuss: [Forum Release Thread]
Via Neocdz