Capcom explains Super Street Fighter II Turbo HD Remix no-show on PSN

Akuma - Image 1The drool-inducing, awe-inspiring Capcom prospect that is Super Street Fighter II HD Remix is inching closer and closer to completion. Just when everyone thought that a beta was in sight, the publisher broke the news that the test run would only come to Xbox Live. PlayStation 3 owners were left stunned and disappointed, but in a recent blog post, an explanation was given to try and calm dismayed hearts. All the details after the jump.

Super Street Fighter II Turbo HD remix - Image 1 

There’s no doubt that upcoming PlayStation Network and Xbox Live release Super Street Fighter II Turbo HD Remix is a hotly anticipated game. One might argue that it’s almost as awaited as Capcom‘s drool-inducing project, Street Fighter 4. That should explain the dismay that PlayStation 3 owners expressed when the publisher announced that the remade brawler’s beta is coming only to Xbox Live.

Capcom acknowledges this, but in a recent blog post, they tried to hush the negative press down by offering reasons for the PSN beta no-show. CapcomÂ’s Vice-President of Strategic Planning & Business Development Christian Svensson listed the following points:

  • We are resource constrained. This project already has gone over the original budget (we had a new budget approved to accommodate our dedication to its quality and the new featuresÂ… there were even a few we wanted to do that had to get cut in the endÂ… more on that in a post mortem blog or something). Anyway, we wanted to do a beta to test the new network features but even if it were possible for Sony to do, it would require 3 submissions (US, Europe, Asia/Japan) to reach the same global audience we can with MS in a single test and global submission.
  • We treat the PS3 extremely seriously. To date, we are still the only third party publisher doing cross platform, simultaneous digital releases (still working on the global simultaneous, but see the issues above on multiple submissions per territory as an issue). Believe it or not, this is not easy and to suggest we arenÂ’t treating the PS3 as important would be ignorant of what weÂ’re doing for it.
  • In my ideal world of worlds, we would have done a beta on each. That said, the effort and time (not to mention money) that would have taken, if it even could be done, probably would have pushed the project back another few months on our side. I suspect you guys would still like to play this title in this calendar year.
  • The beta for 360 will absolutely help the PS3. There is code parity across the two and any issues found in 360 will be fixed in PS3. So while PS3 owners wonÂ’t be able to participate in the beta, they will still benefit in the finished product.
  • Wolf of the Battlefield: Commando 3 will be an excellent title on PS3. The lack of a bonus beta doesnÂ’t make it not worth its asking price.
  • When you show me someone running a cross platform betaÂ… IÂ’ll be impressed, because thatÂ’s a hell of an investment.

There you have it, PS3 fans. We hope the clarifications that Capcom made eased the aching of some disappointed hearts out there. Keep checking back with us for more updates on Capcom, the PSN, and everything gaming.

Via Capcom

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