Capcom Interview: Monster Hunter Freedom and the future of PSP

Capcom interviewed regarding Monster Hunter and the future of the PSP - Image 1Capcom, which created the hit Monster Hunter Freedom on the PSP, was recently interviewed by IGN regarding their game and their outlook on the future of the PSP. With regards to Monster Hunter, it first seemed that Capcom really decided to focus on the graphics of the game. However, after hearing them speak about all of the other features they wished to provide, we realize that the graphics were simply a part of the story.

Monster Hunter is one of the few games that have become popular on the PSP because of it’s console-like graphics. Members of the team who were responsible for his game were asked about this phenomenon, and they gave a simple answer: “One of our goals, even on the first Monster Hunter Freedom, was to preserve the console-quality graphics.” They later added that “If the visual quality is high, it definitely adds to the game’s wow factor. We wanted anyone who happened to see it to be impressed immediately.”

They were asked about downloadable content, and its impact on their game development of Monster Hunter. They gave a very strong affirmative response to it, saying that “Without question, downloadable content, and ad-hoc gameplay are very important features in Monster Hunter Freedom 2.” They went on to expound on this by stating that they wish to have “a long-term relationship with users by offering new quests and extras via network download.” Apparently, they have really considered this and built their game around these principles.

Unlike another company that was interviewed, the folks from Capcom were very reserved when it came to their take on the future of the PSP. They simply said that they “still have a lot to learn about the PSP hardware and its potential”, and that the key to it all is “effectively maximizing its capabilities to produce high quality experiences for users.”

If you wish to view the full interview, you can find it via the “Read” link below.

Capcom interviewed regarding Monster Hunter and the future of the PSP - Image 1Capcom, which created the hit Monster Hunter Freedom on the PSP, was recently interviewed by IGN regarding their game and their outlook on the future of the PSP. With regards to Monster Hunter, it first seemed that Capcom really decided to focus on the graphics of the game. However, after hearing them speak about all of the other features they wished to provide, we realize that the graphics were simply a part of the story.

Monster Hunter is one of the few games that have become popular on the PSP because of it’s console-like graphics. Members of the team who were responsible for his game were asked about this phenomenon, and they gave a simple answer: “One of our goals, even on the first Monster Hunter Freedom, was to preserve the console-quality graphics.” They later added that “If the visual quality is high, it definitely adds to the game’s wow factor. We wanted anyone who happened to see it to be impressed immediately.”

They were asked about downloadable content, and its impact on their game development of Monster Hunter. They gave a very strong affirmative response to it, saying that “Without question, downloadable content, and ad-hoc gameplay are very important features in Monster Hunter Freedom 2.” They went on to expound on this by stating that they wish to have “a long-term relationship with users by offering new quests and extras via network download.” Apparently, they have really considered this and built their game around these principles.

Unlike another company that was interviewed, the folks from Capcom were very reserved when it came to their take on the future of the PSP. They simply said that they “still have a lot to learn about the PSP hardware and its potential”, and that the key to it all is “effectively maximizing its capabilities to produce high quality experiences for users.”

If you wish to view the full interview, you can find it via the “Read” link below.

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