Capcom releases final Super Street Fighter II Turbo HD Remix

Hi-ya! - Image 1Capcom‘s Super Street Fighter II Turbo HD Remix will be donning some changes which should be able to amp up the action in the game. They’ve released the final changelist, thankfully, so you can check it out after the jump.

Street Fighter HD Remix - Image 1What are the changes that we’ll be seeing from Capcom‘s Super Street Fighter II Turbo HD Remix? JimmyRey of Capcom Unity was nice enough to list the final changelist for HD. Yes, final.

There’s a whole lot of new stuff to take note of, so we’ve posted but some of the items here below. But there’s plenty more where that came from so just click on our source link to get the full lowdown from Capcom.

Ryu

  • New move: fake fireball. qcf+short.

Ken

  • Strong dragon punch is invulnerable on the way up, exactly like Old Ken’s, and also always knocks down. It’s now a 1-hit move, not 2-hit.
  • Fierce dp has bigger arc, always knocks down, juggles against jump-ins, but no additional invulnerability.
  • Short helicopter has shorter duration
  • Medium helicopter kick goes slightly farther
  • Roundhouse helicopter kick goes farther and faster.

Guile

  • Roundhouse flash kick now travels forward rather than straight up.
  • Super has easier motion: charge db, d, df, f, uf+ kick. (Old motion still works.)
  • Super does slightly less damage.
  • Uspide down kick is an overhead
  • Upside down kick slowed down slightly

Honda

  • Jump short has higher priority, can hit sweeps.
  • Floating fierce move (jump straight up + fierce) can be steered farther left/right.
  • Hundred hands easier to execute
  • Strong and fierce versions of hundred hands have lower priority and all versions do a little less damage
  • Ochio throw now bounces off the other way, preventing Honda from repeating it in the corner

Blanka

  • Horizontal ball has safer recovery.
  • Horizontal ball with jab and strong have same sound effect and same spinning speed as fierce version.
  • Horizontal ball with jab and strong travel slightly shorter distance so whiffed roll into bite is a little more effective.
  • Diagonal ball has faster startup and safer recovery.
  • Hop move has new command: hold stick left or right then jab+short OR strong+forward

Oh, and JimmyRey says be on the lookout for more assets that are about to come your way. With the release date just around the corner, it’s no surprise they’ll bombard us with teasers. He also hints at a totally 80s video to drop soon, so just keep it posted here for more updates on that.


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Via Capcom

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