Capcom tweaks T. Hawk again in Super Street Fighter II Turbo HD Remix
Capcom seems to be very serious about making Super Street Fighter 2 Turbo HD Remix as balanced as possible. Why else would the developer revisit T. Hawk and tweak the big Native American fighter further? Find out what’s new with the Hawk in the full article after the jump.
Sometimes, when Capcom plans to keep a Super Street Fighter 2 Turbo HD Remix character in check, the company can do its job a little too well.
Case in point: David Sirlin admitted that perhaps T.Hawk had been tweaked too much because of the Native American’s former all-or-nothing game plan.
According to Sirlin, it was all due to T. Hawk’s safe jump jab + low jab + button-up command throw + repeat combo formula. The power of this formula was that it placed the one on the receiving end in a “damned if you do, damned if you don’t” situation.
Regardless of what the opponents did, they got thrown. Unfortunately, therein lay the rub: T. Hawk’s formula only guaranteed you a win so long as you could pull it off. Otherwise, Hawk would have remained a low-tier character.
If Capcom had to buff him up, it’d meant taking out the formula to keep things balanced. That’s exactly what happened. Besides this, Capcom also visited some other tweaks upon the Hawk in Super Street Fighter 2 Turbo HD Remix, including:
- Hawk Dive does less damage, no longer knocks down, and falls slower after hit or block. The damage was later reset.
- Capcom added an alternative Hawk Dive that knocks down but has a longer recovery time. This was ultimately removed.
- T. Hawk now bounces farther away from his opponent after his command throw.
- The command throw now has a throw whiff animation.
While the throw loop is gone, the important thing to note is that Capcom has made T. Hawk more a more well-rounded fighter now. Of course, time and further testing will determine if this is really the case.