Carmack wants Orcs and Elves on Wii, gameplay details revealed
Not content in simply developing Orcs and Elves for the Nintendo DS only, Fountainhead Entertainment’s CEO and former business development director for id Software Katherine Anna Kang said that John Carmack is also planning to release the game on the Nintendo Wii.
Aside from their plan of carrying over old-school dungeon crawling adventure over to the Wii, Kang gave a demonstration on how the game will look like on the DS. While the environments will be rendered in 3D, the monsters players will encounter are rendered in 2D sprites.
There’s a good reason for that: there will be times that there’s too many monsters trying to charge at the player at the same time, and having them all rendered in 3D may be a bit problematic for the DS.
The menu interface on the touch screen is also interesting in its own right: at first glance, the image on the touch screen looks like just a background illustration, but it’s actually the menu interface, drawn in such a way that it looks like the in-game main character is looking down at his feet and staring at the items strapped to his body. There’s the sword, the map, the jars of ale, etc.
Orcs and Elves for the DS also has a nice bargaining system with the dragon. Be careful when trying to haggle prices with the dragon; do be mindful of her mood meter and bargain for a lower price when her mood is better. If you can’t wait for a good time, you can try to appease the dragon by giving her sheep for food, or other things.
Certainly a nice addition to the DS library of games, and we couldn’t wait to see how this game will turn out on the Wii.
Not content in simply developing Orcs and Elves for the Nintendo DS only, Fountainhead Entertainment’s CEO and former business development director for id Software Katherine Anna Kang said that John Carmack is also planning to release the game on the Nintendo Wii.
Aside from their plan of carrying over old-school dungeon crawling adventure over to the Wii, Kang gave a demonstration on how the game will look like on the DS. While the environments will be rendered in 3D, the monsters players will encounter are rendered in 2D sprites.
There’s a good reason for that: there will be times that there’s too many monsters trying to charge at the player at the same time, and having them all rendered in 3D may be a bit problematic for the DS.
The menu interface on the touch screen is also interesting in its own right: at first glance, the image on the touch screen looks like just a background illustration, but it’s actually the menu interface, drawn in such a way that it looks like the in-game main character is looking down at his feet and staring at the items strapped to his body. There’s the sword, the map, the jars of ale, etc.
Orcs and Elves for the DS also has a nice bargaining system with the dragon. Be careful when trying to haggle prices with the dragon; do be mindful of her mood meter and bargain for a lower price when her mood is better. If you can’t wait for a good time, you can try to appease the dragon by giving her sheep for food, or other things.
Certainly a nice addition to the DS library of games, and we couldn’t wait to see how this game will turn out on the Wii.