Infogrames CEO David Gardner: Atari doesn’t have room for mistakes
In another interview with Games Industry, Infogrames CEO Gardner was able to talk about how they’re doing things now in Atari. In fact he stated...
Capcom 25th Anniversary content available at official site
Those who couldn’t grab the special issue of Famitsu or bribe their lucky pals for a peek at what’s in Capcom‘s 25th Anniversary Special DVD...
Video game industry analysts quizzed regarding a recession-proof market, expenditures
While, somebody, somewhere, has to ask all the tough questions, somebody else has to answer them. In this case, it’s video game industry analysts Nick...
Crisis Core director on inspiration, influence and future plans
Talk to any person out there and chances are, you’ll find that that person has at least one influence or source of inspiration in life....
Video interview: more information on WALL-E, release date announced
The cute little robotic garbage compactor known as WALL-E is definitely making its way into your households as a video game this year. Heavy Iron...
Hideo Kojima considers PSP audience important
What does the creator of the Metal Gear series, Hideo Kojima, have in store for fans of his work? A lot of speculation has been...
Traveler’s Tales on Lego Indiana Jones supporting characters, key scenes
Have you ever wondered how certain key scenes and characters will be treated in Lego Indiana Jones: The Video Game? Wonder no more. Traveller’s Tales...
Console-icide: former Xbox exec says consoles will die within decade
Remember those talks of a one console future? Well, one former Xbox exec doesn’t agree. Sandy Duncan, former VP of Xbox Europe, believes that in...
Koller on PSP 10-year plan, support for UMD, PSP bundles, more
Belated happy birthday, Sony Playstation Portable! Now three years old, what more can the PSP show us beyond Remote Play? How about seven more years?...
Secret Level game director on adapting the Iron Man script to the game
One of the most challenging tasks of a game director is that of crafting a story for a game based on an existing story or...
