Didier Malenfant on Daxter and God of War for PSP
Despite his many issues with what he perceives to be the flaws of the PlayStation Portable, Didier Malenfant is one of the staunchest supporters of...
Jaffe: more to God of War world than a trilogy – if you like…
Some legends are meant to die, some stories are meant to end. We’ll find out what Kojima-san will do to Solid Snake (and the answer...
Russell Rice: PSP version of Full Auto 2 not a PS3 port
In fact, according to Deep Fried Entertainment‘s designer and art director of the project – Russell Price, Full Auto 2: Battlelines for the PSP will...
Elder Scrolls IV Oblivion: the balancing act across all platforms (except for the Wii)
No, the balancing act isn’t an expansion. Read on… Bethesda‘s Peter Hines talks to GameIndustry.biz about the balancing act that is The Elder Scrolls...
Transformers game interview over at Superhero Hype
There’s a new interview about the Transformers game, courtesy of Superhero Hype, and they’ve got the goods on the games’ features, confirming some of...
PSP: Making the Game (behind the scenes with Steve Lycett)
If you’ve ever wondered what goes on in the process of making a PSP video game, the second issue of the free HGZIne magazine...
Jason Botta talks some more about Tomb Raider: Anniversary
Today we managed to score some updates on the upcoming title Tomb Raider: Anniversary, courtesy of GamesRadar. According to an interview with Crystal Dynamics game...
Ratchet and Clank: Size Matters’ Mathieson on books, games…
Ratchet and Clank: Size Matters is a new PSP game, and Lesley Mathieson is the game’s design director. Gamasutra took a look at the game...
Tales of the World Q&A: On battle systems and tons more
IGN was able to score a quick Q&A with the folks at Namco Bandai regarding their upcoming RPG for the PSP, Tales of the World:...
Barlog: God of War PSP not a port; Hollywood adaptation “in development”
There’s no stopping the Ready At Dawn‘s PlayStation Portable (PSP) version of God of War now. It was just these past few days when everything...
