Chocobo raising changes and additions in next FFXI update

Chocobos. No, they're not ostriches.Chocobos abound! Chocobo fanatics are in for a lot of fun stuff when December’s version update for Final Fantasy XI rolls out. There’s a whole lot of Chocobo-centric stuff included in the update, and Kamp Kweh is just one of them. “Kweh” is the sound chocobos make, by the way.

Personally I think it would’ve been better if they called it Camp Big Bird or something, but that would’ve resulted in a few lawsuits so maybe Kamp Kweh is the way to go.

Anyway, Kamp Kweh is a place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ animals. Yep, when the update hits, you can now head on over to Kamp Kweh to show off your chocobo and laugh at others’ inferior mounts.

The Chocobo Hot and Cold Game also makes an appearance in the coming update. Remember this game? I used to spend days just playing it in Final Fantasy VII. The way the game is played in FFXI is a bit different from FFVII, so here’s how you go about it:

How to Participate
First speak to one of the VCS representatives stationed in Bastok, San d’Oria, or Windurst. After an explanation of the rules, the representative will give you a chocograph with the name of several areas on it, as well as a clump of Tandjana wildgrass, used to call your chocobo in the field. Note the following important items:

  • Your chocobo must be registered before participating.
  • You must possess the maps of the areas listed on the Chocographs.
  • After using a clump of Tandjana wildgrass, you must let your chocobo rest 24 hours before receiving a new one.

How to Play

  1. Use the Tandjana wildgrass in one of the areas designated on your chocograph.
  2. Once your chocobo arrives, your map will open and a marker (???) will indicate the general location of a hidden treasure coffer.
  3. Ride your chocobo to the vicinity of the marker and dig. Depending on the relative distance you are from the coffer, your chocobo will react differently.
  4. Your chocobo will tire after a certain number of digs. The game is over when you find the treasure or if your animal becomes too fatigued to dig anymore.

More details are available after the jump – click on the “Full Article” link below to see them.

Chocobos. No, they're not ostriches.Chocobos abound! Chocobo fanatics are in for a lot of fun stuff when December’s version update for Final Fantasy XI rolls out. There’s a whole lot of Chocobo-centric stuff included in the update, and Kamp Kweh is just one of them. “Kweh” is the sound chocobos make, by the way.

Personally I think it would’ve been better if they called it Camp Big Bird or something, but that would’ve resulted in a few lawsuits so maybe Kamp Kweh is the way to go.

Anyway, Kamp Kweh is a place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ animals. Yep, when the update hits, you can now head on over to Kamp Kweh to show off your chocobo and laugh at others’ inferior mounts.

The Chocobo Hot and Cold Game also makes an appearance in the coming update. Remember this game? I used to spend days just playing it in Final Fantasy VII. The way the game is played in FFXI is a bit different from FFVII, so here’s how you go about it:

How to Participate
First speak to one of the VCS representatives stationed in Bastok, San d’Oria, or Windurst. After an explanation of the rules, the representative will give you a chocograph with the name of several areas on it, as well as a clump of Tandjana wildgrass, used to call your chocobo in the field. Note the following important items:

  • Your chocobo must be registered before participating.
  • You must possess the maps of the areas listed on the Chocographs.
  • After using a clump of Tandjana wildgrass, you must let your chocobo rest 24 hours before receiving a new one.

How to Play

  1. Use the Tandjana wildgrass in one of the areas designated on your chocograph.
  2. Once your chocobo arrives, your map will open and a marker (???) will indicate the general location of a hidden treasure coffer.
  3. Ride your chocobo to the vicinity of the marker and dig. Depending on the relative distance you are from the coffer, your chocobo will react differently.
  4. Your chocobo will tire after a certain number of digs. The game is over when you find the treasure or if your animal becomes too fatigued to dig anymore.

Keeping to the whole treasure-finding thing, when you take your chocobo for a walk, it may now find items for you. There’s also a new ability known as “treasure finder” which will improve your chocobo’s chances of locating hidden coffers when playing the new Chocobo Hot and Cold Game. You can get it for your chocobo by doing a certain quest.

There are also several new statuses that will make their appearance in the next version update. There are two new beneficial statuses: “bursting with vitality” and “sparkling with intelligence.” During these times, not only will training programs yield better results, but your chocobo will also be more receptive to physical and mental stimulation. Also, the “Chocobo in Love” status will now sometimes benefit the chocobo. Previously, a chocobo being in love would only negatively affect the success rate of its training.

There you have it folks. Enjoy the chocobocious goodness.

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