City of Heroes/City of Villains: August 5 patch notes released

City of Heroes - Image 1 NCsoft‘s City of Heroes and City of Villains servers will be going down this August 5 so that the developers can apply a patch to the game. This patch contain quite a number of changes including an update on multiple classes as well as a few fixes for Badges and Accolades. To check out all the changes, head on over to the full article.

City of Heroes City of Villains - Image 1 


City of Heroes

  • Chat
    • Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.
  • Invention
    • Stupefy: Chance for Knockback: This recipeÂ’s description should now be consistent with the enhancementÂ’s description, describing both as being knockback not knockdown.
    • GaussianÂ’s Synchronized Fire-Control should now properly be a Unique enhancement.
    • Location targeted powers slotted with Pacing of the Turtle, Dark WatcherÂ’s Despair or Induced Coma enhancement sets chance for -recharge will no longer affect the caster.
    • Fixed several typos in IO Set enhancement descriptions which stated “this enhancement my be”, which should have been “this enhancement may be.”
    • Set bonuses that state they increase “Movement Speed” will now boost the base movement of the character instead of enhancing movement speed boosting powers.
  • Powers
    • Fire Control / Cinders – This power was allowing for range enhancements even though itÂ’s a PBAoE power, this has been corrected. Cinders can no longer be slotted for range enhancements.
    • Updated info description of Minotaurs.
    • The Omega Device is no longer targetable by players
    • Plant Control/Entangle: This power will now correctly knock flying targets out of the air only if they are close to the ground.
    • Plant Control/Roots: This power will now correctly knock flying targets out of the air only if they are close to the ground.
    • The Warburg Nuke Chemical Burn power now correctly states that it reduces the targetÂ’s defense and not accuracy in its long help.
    • Adjusted the animation for Energy Transfer.
  • Tasks
    • Ouroboros missions will now issue a gold star and the proper badge upon completion
  • Badges and Accolades
    • Changed the name of the badge granted from Flashback challenges by buffing enemies from Valorous to Fearless.
    • Demonic Aura and Eye of the Magus: These powers had their short help changed. They previously stated these powers had a self debuff, however this was incorrect. The erroneous data in the short help was removed.
  • Compatibility
    • Resolved issue of certain geometry displaying black textures with Nvidia GeForce 8+ series video cards.
  • Gameplay
    • Fixed rare crash when rapidly transferring salvage to Base Storage.
    • Fixed rare crash when chatting in a Supergroup channel.

CITY of HEROES

  • Powers
    • Blasters
      • Blasters / Psychic Blast / Psionic Dart – This powerÂ’s long help should now accurately state that this power deals moderate damage.
      • Blasters / Psychic Blast / Mental Blast – This powerÂ’s long help should now accurately state that this power deals high damage.
      • Blasters Secondary Powers now give the correct Defiance Bonus. Honest.
    • Defenders
      • Cold Domination/Heat Loss: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.
    • Scrappers
      • Martial Arts/DragonÂ’s Tail: Corrected the critical hit portion of this power so that it is equal to the powerÂ’s normal damage.
    • Peacebringers
      • All Peacebringer attacks that have a -def component will now show the debuff defense effects.
      • Luminous Blast/Radiant Strike: This powerÂ’s long help stated it dealt high damage, this was corrected to state that it deals Superior damage.
    • Warshades
      • Warshades / Umbral Aura / Eclipse: Use of inspirations of damage buffs will no longer increase the resistance granted by this power.

CITY of VILLAINS

  • Powers
    • Arachnos Soldiers
      • Bane Spider Armor Upgrade should no longer have brief “double application” of the Heath bonus applied. This means you wonÂ’t have your Max health fluctuating any longer.
      • Wide Area Webgrenade: This power should now have target and caster hit messages.
    • Brutes
      • Super Reflexes/Evasion: The brute version of this power will no longer have its defense affected by attackerÂ’s level.
      • Brute Invulneraiblity/Invincibility: This power was generating substantially more threat than was intended. It has been brought down to generate a similar amount of threat as generated by a tanker.
    • Masterminds
      • Masterminds / Ninjas / Call Genin – Removed Quiver FX from Mastermind Genin pets when upgraded.
      • Improved damage of Mastermind Genin Shuriken powers. They now recharge more slowly, and take slightly more endurance, as well.
      • Mastermind Ninja Jounin should work as they did with I12 Launch — all changes to their AI since have been reverted out.
      • The Ouroboros Portal will now have a description in its info if selected by a Mastermind.
      • Robotics/Pulse Rifle Blast: This power can no longer be slotted with knockback enhancements as it doesnÂ’t have a knockback component.
      • Mastermind Soldier Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat.
      • Mastermind Soldier Medics no longer throw their frag grenades. Instead, they are launched from their submachinegun.
      • Mastermind Necromancy Liches Torrent power should now only do Knockdown, unless slotted with Knockback Enhancements or otherwise buffed.
  • Tasks
    • The Find and Assist Barracuda mission in the Temple of Waters strike force will fail if you let Barracuda get defeated.
    • Dr. Vimes will now appear in the “Kidnap Dr. Franklin Vimes” Mission.
    • The contact Darrin Wade now sells enhancements


Recent Patches:

Via City of Heroes Website

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