CoD: Black Ops Slaughterhouse level was originally multiplayer
The Slaugherhouse level in Call of Duty: Black Ops, showcased for the first time at the US and UK events this past weekend was revealed to have been originally made as a multiplayer stage. So what happened? Treyarch studio head Mark Lamia explains.
The Slaugherhouse level in Call of Duty: Black Ops, showcased for the first time at the US and UK events this past weekend was revealed to have been originally made as a multiplayer stage. So what happened? Treyarch studio head Mark Lamia explains.
“Often, we’ve created a single-player environment and modified it for multiplayer. But a lot of it’s been in the other way around. The Slaughterhouse city level was initially created inside of multiplayer. It’s different in the single-player experience, but the point is it started there.”
Lamia further explains the maps: “All the new maps we make are unique to MP. They’re 100 percent for multiplayer, there’s nothing reproduced from single-player.”
Via [VideoGames Daily]
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