COD3’s Creative Director: on multiplayer modes and vehicles

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Playsyde was recently able to score an interview with Rich Farrelly, Creative Director for Call of Duty 3 (Xbox360, Wii, PS3), where they talk about the inspiration and influences behind the game, vehicles, soldier interaction, multiplayer modes and tons more.

In an earlier article, we told you guys that Activision has shipped COD3 for the Wii and PS3, and some of you guys may even be playing the game already, but for those who still haven’t gotten their new Nintendo and/or Sony console, read on to find out what’s in store for you when you get your hands on the game.

On game advisors: They sought the help of Lieutenant Colonel Hank Keirsay, military veteran, to advise them on how the game should look and play out. Through Keirsay, they were able to contact four other veterans who were actually among the soldiers that are portrayed in the game. Cool, huh? This, according to Farrelly, ensured the accuracy of the details they brought to the game.

On multiplayer modes: The game will support up to 24 players (for those versions that support multiplayer) which is “far beyond any previous Call of Duty game on console.” There are six gameplay modes: Capture the Flag, a new One Flag mode, Battle and Team Battle (which are much like the Deathmatch modes), and they also put back the Headquarters mode from previous CoD titles.

An all-new mode called War is also featured in the game, which Farrelly describes as “a kind of progressive Capture the Flag mode.” How it works: “…in a level there will be five flags and you have to fight over the middle one and then once someone holds that position it becomes like a kind of American football game, with both sides advancing and pushing back on the front.”

On vehicles: There will be SAS assault jeeps loaded with machine guns which you can jump into and free drive – all with your squadmates firing at the enemy while you drive and E-brake around corners. And for even more mayhem, your enemies will be able to do the same too. Meaning, there will be enemies in tanks, sidecars, motorcycles, etc. who will be shooting at you while you drive or fire at them. Farrelly also says that the multi-occupancy feature of the vehicles adds a whole new dimension to gameplay.

On future plans for CoD: Farrelly says they just finished working on CoD 3 so they’re still pretty much concentrating on that but they are starting to brainstorm on their next project. Farrelly also shares that “WW2 certianly isnÂ’t tapped out, but thatÂ’s not to say there arenÂ’t more possibilities out there.” And when asked whether it’s possible that CoD will be taken out of the WWII setting, Farrelly neither confirms nor denies it. Looks like we’re gonna have to watch out for more updates and announcements for this.

COD3 banner

Playsyde was recently able to score an interview with Rich Farrelly, Creative Director for Call of Duty 3 (Xbox360, Wii, PS3), where they talk about the inspiration and influences behind the game, vehicles, soldier interaction, multiplayer modes and tons more.

In an earlier article, we told you guys that Activision has shipped COD3 for the Wii and PS3, and some of you guys may even be playing the game already, but for those who still haven’t gotten their new Nintendo and/or Sony console, read on to find out what’s in store for you when you get your hands on the game.

On game advisors: They sought the help of Lieutenant Colonel Hank Keirsay, military veteran, to advise them on how the game should look and play out. Through Keirsay, they were able to contact four other veterans who were actually among the soldiers that are portrayed in the game. Cool, huh? This, according to Farrelly, ensured the accuracy of the details they brought to the game.

On multiplayer modes: The game will support up to 24 players (for those versions that support multiplayer) which is “far beyond any previous Call of Duty game on console.” There are six gameplay modes: Capture the Flag, a new One Flag mode, Battle and Team Battle (which are much like the Deathmatch modes), and they also put back the Headquarters mode from previous CoD titles.

An all-new mode called War is also featured in the game, which Farrelly describes as “a kind of progressive Capture the Flag mode.” How it works: “…in a level there will be five flags and you have to fight over the middle one and then once someone holds that position it becomes like a kind of American football game, with both sides advancing and pushing back on the front.”

On vehicles: There will be SAS assault jeeps loaded with machine guns which you can jump into and free drive – all with your squadmates firing at the enemy while you drive and E-brake around corners. And for even more mayhem, your enemies will be able to do the same too. Meaning, there will be enemies in tanks, sidecars, motorcycles, etc. who will be shooting at you while you drive or fire at them. Farrelly also says that the multi-occupancy feature of the vehicles adds a whole new dimension to gameplay.

On future plans for CoD: Farrelly says they just finished working on CoD 3 so they’re still pretty much concentrating on that but they are starting to brainstorm on their next project. Farrelly also shares that “WW2 certianly isnÂ’t tapped out, but thatÂ’s not to say there arenÂ’t more possibilities out there.” And when asked whether it’s possible that CoD will be taken out of the WWII setting, Farrelly neither confirms nor denies it. Looks like we’re gonna have to watch out for more updates and announcements for this.

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