Concept borrowing and ten things you didn’t know about Heavenly Sword
As mentioned around a week ago, the folks over at GamePro.com are doing a week’s worth of Heavenly Sword features in order to pimp, er, celebrate their Heavenly Sword covered issue. Their latest feature notes ten things the average gamer might not know about the storyline of the upcoming PlayStation action-fest by Ninja Theory, Heavenly Sword.
Included in their list is the fact the Nariko, the heroine, is dying. From the moment the game opens she only has hours to live. This is because only Gods can wield the Heavenly Sword without ill effects. In order to prevent the constant depletion of her life meter in gameplay, you the gamer, must constantly try to run into life saving (sometimes threatening) combat.
While they say that this helps focus on the swordplay and not on puzzles or platform-jumping, doesn’t this life draining away concept sound awfully similar to the Dark Prince in Prince of Persia: The Two Thrones?
Ah. More proof that concept borrowing between platform-action games is only healthy and only moves the genre forward. Take for example the boss battles in PoP:TTT and it’s similarity to God of War “hero” sequences, or the “time slow” power in God of War II. It’s all about implementation really.
Since Nariko has a problem with the Heavenly Sword, maybe Kratos can help her with that? We’re not quite sure that Kratos will help will King Botham and his Sacred Genitals.
For their complete list of Heavenly Sword factoids, feel free to head to it via our “read” link below.
As mentioned around a week ago, the folks over at GamePro.com are doing a week’s worth of Heavenly Sword features in order to pimp, er, celebrate their Heavenly Sword covered issue. Their latest feature notes ten things the average gamer might not know about the storyline of the upcoming PlayStation action-fest by Ninja Theory, Heavenly Sword.
Included in their list is the fact the Nariko, the heroine, is dying. From the moment the game opens she only has hours to live. This is because only Gods can wield the Heavenly Sword without ill effects. In order to prevent the constant depletion of her life meter in gameplay, you the gamer, must constantly try to run into life saving (sometimes threatening) combat.
While they say that this helps focus on the swordplay and not on puzzles or platform-jumping, doesn’t this life draining away concept sound awfully similar to the Dark Prince in Prince of Persia: The Two Thrones?
Ah. More proof that concept borrowing between platform-action games is only healthy and only moves the genre forward. Take for example the boss battles in PoP:TTT and it’s similarity to God of War “hero” sequences, or the “time slow” power in God of War II. It’s all about implementation really.
Since Nariko has a problem with the Heavenly Sword, maybe Kratos can help her with that? We’re not quite sure that Kratos will help will King Botham and his Sacred Genitals.
For their complete list of Heavenly Sword factoids, feel free to head to it via our “read” link below.