Conflict: Denied Ops dev diary on in-game destructible environments

Graves and Lang, protagonists of Eidos' Conflict: Denied Ops - Image 1In a game where breathtaking visuals are mixed in with totally destructible surroundings, it’s really interesting when the developers talk about the painstaking details on how they were able to build up the very malleable in-game environments for Conflict: Denied Ops (PC, Xbox 360, PlayStation 3).

Watch the video of the developers diary in the full article!

Considering some of the eye-catching visuals from Eidos Interactive and Pivotal GamesConflict: Denied Ops, it’s no wonder why the game came out in such a detailed manner. In developers diary for the game, Environment Art Manager Dave Cullinane talks about the painstaking detail they’ve put into creating the varied and detailed environments you’ll find yourself in Conflict: Denied Ops.

From the Arctic, Venezuela, Africa, Russia, and even one in the middle of the Atlantic, the wide variety of environments gives the player a literal grab bag of battlefields to start their path of wide-scale destruction.

However, it’s also because of the varied selection of environments that the developers had such a hard time making sure everything is as it should be when it comes to the realism involved in blowing things up. Cullinane mentioned that they didn’t want to “break any rules” while keeping in to the realism of game’s very malleable environment.

Conflict: Denied Ops is set to be released in North America this early 2008 for the PC, Xbox 360, and the PlayStation 3. In the meantime, why not enjoy the video of the developers diary for the game.

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